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− | {{Royalty}} | + | {{Royalty}}{{Rewrite|reason=Format standarizations - Summary/Analysis split}} |
− | {{ | + | {{infobox main| |
| name = Drill arm | | name = Drill arm | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Drill arm |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| meleeattack1cool = 2 | | meleeattack1cool = 2 | ||
| meleeattack1ap = 20 | | meleeattack1ap = 20 | ||
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| MeleeWeaponAverageDPS = 6.5 | | MeleeWeaponAverageDPS = 6.5 | ||
| MeleeWeaponAverageAP = 20 | | MeleeWeaponAverageAP = 20 | ||
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| thingSetMakerTags = RewardStandardLowFreq | | thingSetMakerTags = RewardStandardLowFreq | ||
}} | }} | ||
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The '''drill arm''' is an [[artificial body part]] that provides both the functionality of a normal arm, while also increasing [[Mining Speed]] by 160%, [[Deep Drilling Speed]] by 70%, and inflicting a -8% [[Moving]] penalty. | The '''drill arm''' is an [[artificial body part]] that provides both the functionality of a normal arm, while also increasing [[Mining Speed]] by 160%, [[Deep Drilling Speed]] by 70%, and inflicting a -8% [[Moving]] penalty. | ||
== Acquisition == | == Acquisition == | ||
− | Drill arms can be | + | Drill arms can be made at a [[machining table]] once [[Research#Specialized limbs|Specialized Limbs]] has been researched. Crafting one requires {{Required Resources}}s, {{ticks|{{P|Work To Make}}}} of work and a [[crafting]] skill of 5. |
− | They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements | + | They can also be [[trade|bought]] from [[Outlanders]] and [[Empire]] settlements. |
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== Summary == | == Summary == | ||
− | + | Drill arms replace the user's organic arm. Note that unlike every other artificial arm in the game, this part does not attach to the shoulder but instead the arm itself. This means that certain body part destructions can prevent its attachment and that the drill arm cannot be used after an artificial arm has been attached to that side. It is unknown whether this is a bug. They are universal and can be installed on either the left or right. The drill arm has a part efficiency of 100%. This fully replaces the functionality of a normal arm but provides no enhancement - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of up to 50% when replacing a missing or totally inoperable hand or arm. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]]. | |
− | Drill arms replace the user's organic arm. They are universal and can be installed on either the left or right. | ||
− | + | Each drill arm also provides {{+|160%}} [[Mining Speed]] and a {{+|70}} [[Deep Drilling Speed]]. The effects of two installed arms stack. These bonuses apply as offsets to the base value of the stat, and are then multiplied by [[Global Work Speed]], [[Skill]] factors and [[Capacity]] factors meaning the final increase from installing a drill arm can be significantly more than the nominal values. See those pages for details. | |
− | + | Each drill arm also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a improvement in [[melee dodge chance]] equivalent to an losing {{--|{{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.08}}}} levels of [[Melee]] skill per arm replaced. | |
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− | Each drill arm also inflicts a {{--|8%}} [[Moving]] penalty. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a | ||
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+ | A drill arm also replaces the natural "Fist" attack all [[Human]]s have with a more powerful [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] attack. | ||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! colspan= | + | ! colspan='2'|Name !! Damage !! DPS !! AP !! Damage Type |
|- | |- | ||
− | ! {{Icon | + | ! {{Icon small|Heart|32}} |
+ | ! style='text-align: left !important;'| Human Fist | ||
+ | | {{Q|Human|Attack 1 Damage}} | ||
+ | | {{Q|Human|Attack 1 DPS}} | ||
+ | | {{Q|Human|Attack 1 AP}}% | ||
+ | | [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]] | ||
+ | |- | ||
+ | ! {{Icon small|{{PAGENAME}}|32}} | ||
! {{PAGENAME}} | ! {{PAGENAME}} | ||
| {{P|Attack 1 Damage}} | | {{P|Attack 1 Damage}} | ||
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| {{P|Attack 1 AP}}% | | {{P|Attack 1 AP}}% | ||
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | | [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]] | ||
+ | |- | ||
|} | |} | ||
− | </li>< | + | </li><div> |
+ | |||
+ | ===Installation=== | ||
+ | {{stub|section=1}} | ||
+ | Installing the part requires {{ticks|2500}} of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 4. | ||
+ | |||
+ | Removing the part requires ? of work, ?x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of ?. | ||
− | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. | |
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− | + | == Analysis== | |
+ | The drill arm can be installed on pawns if one needs a lot of mining or [[deep drill|deep drilling]] done quickly. The effect is especially potent for pawns with [[traits]] that modify global work speed, as the +160% / +70% bonus is added '''before''' multiplicative modifiers. | ||
− | + | Example: a healthy pawn with a mining [[skills|skill]] of 8 (x100%), a single drill arm (+160% for mining / +70% for deep drilling), a combination of very neurotic and industrious traits (x(40+35)%) in a lit environment will have: | |
+ | (100% + 160%) x 100% x 175% = 455% mining speed or 170% x 100% x 175% = 298% deep drilling speed. This already greatly speeds up work, while a second drill arm will result in 755% mining / 420% drilling speed, which is likely an overkill unless one needs a lot of resources mined quickly. | ||
− | + | The [[field hand]], a plant work - oriented counterpart, has the same behaviour in terms of bonus speed calculation. | |
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− | The | + | The [[moving]] penalty predominately slows [[move speed]] but also decreases [[melee dodge chance]] and [[hunting stealth]]. Note that move speed calculation applies penalties from armor before the scaling to moving capacity - so while an otherwise unencumbered dual-field handed pawn will be 0.74c/s slower than a regular unencumbered pawn, the field handed pawn in [[cataphract armor]] will only be 0.61c/s slower than an cataphract-suited unmodified pawn. That is, the qualitative 16% reduction in move speed is maintained, so the larger the move speed penalty, the closer modified and unmodified pawns become quantitatively. |
− | + | == Combat == | |
− | + | Its attack have 20% AP and 6.50 DPS. | |
== Version history== | == Version history== | ||
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* [[Version/1.1.2565|1.1.2565]] - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty, | * [[Version/1.1.2565|1.1.2565]] - part efficiency 50% -> 100%, boost 180% -> 160%, movement penalty, | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]] |