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{{Royalty}}
 
{{Royalty}}
{{Infobox main|furniture
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{{infobox main|furniture|
| name = Drape
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|name = Drape
| image = Drape.png
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|image = Drape.png
| description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
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|description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
| type = Building
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|type = Building
| type2 = Furniture
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|type2 = Furniture
| placeable = true
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|placeable = true
| path cost = 14
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|path cost = 14
| passability = pass through only
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|passability = pass through only
| cover = 0.4
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|cover = 0.4
| minifiable = true
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|minifiable = true
| size = 2 ˣ 1
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|size = 2 ˣ 1
| mass base = 15
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|mass base = 15
| flammability = 1
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|flammability = 1
| hp = 100
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|hp = 100
| sell price multiplier = 0.7
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|sell price multiplier = 0.7
| beauty = 7.5
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|beauty = 7.5
| terrain affordance = light
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|terrain affordance = light
| research = Complex furniture
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|research = Complex furniture
| work to make = 2000
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|work to make = 2000
| stuff tags = Fabric, Leathery
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|stuff tags = Fabric, Leathery
| resource 1 = Stuff
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|resource 1 = Stuff
| resource 1 amount = 150
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|resource 1 amount = 150
| resource 2 = Wood
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|resource 2 = Wood
| resource 2 amount = 50
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|resource 2 amount = 50
 
}}
 
}}
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
 
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles.
  
== Acquisition ==
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==Acquisition==  
{{Acquisition}}
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Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.
  
== Summary ==
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==Summary==
 
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
 
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile.
  
 
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
 
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom.
  
== Analysis ==
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==Analysis==
 
Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s.  
 
Used to please nobles. Outside of noble requirements, they are almost always inferior to [[sculpture]]s and [[armchair]]s.  
  
A wooden [[small sculpture]] costs just {{Icon Small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{Ticks|0.7*{{Q|small sculpture|Work To Make}} }} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
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A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Small sculpture|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, already better than a [[devilstrand]] drape or 3 [[cloth]] drapes. A normal quality sculpture, with {{+|50}} beauty, beats all textiles except for [[thrumbofur]]. Note that wood sculptures take a base of {{ticks|0.7*{{Q|small sculpture|Work To Make}}}} to make, but this is worth the saved space and resources. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient.  
  
[[Armchair]]s give roughly {{Bad|{{%|({{Q|Armchair|Beauty Base}} / {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} / {{P|Resource 1 Amount}}) round 3}} }} the beauty per textile used. However, armchairs have ''standable'' [[Property:passability | passability]] so they don't reduce rooms [[space]] stat. Moreover they can also be sat on to increase [[comfort]] and only take up 1 grid tile, meaning they have more beauty / tile.
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[[Armchair]]s are a better use of textile. Armchairs give roughly {{Good|{{%|({{Q|Armchair|Beauty Base}} * {{Q|Armchair|Resource 1 Amount}}) / ({{P|Beauty Base}} * {{P|Resource 2 Amount}}) round 3}}}} the beauty per textile used. They only take up 1 grid tile, meaning they have more beauty / tile, too. Armchairs can also be sat on to increase [[comfort]].
  
{{Building Stats Table}}
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{{Building Material Table}}
 
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<noinclude>
{{Nav|furniture|wide}}
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{{nav|furniture|wide}}
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</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Royalty]]
 
[[Category:Royalty]]

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