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{{Royalty}} | {{Royalty}} | ||
− | {{ | + | {{infobox main|furniture| |
− | | name = Drape | + | |name = Drape |
− | | image = Drape.png | + | |image = Drape.png |
− | | description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. | + | |description = A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | | placeable = true | + | |placeable = true |
− | | path cost = 14 | + | |path cost = 14 |
− | | passability = pass through only | + | |passability = pass through only |
− | | cover = 0.4 | + | |cover = 0.4 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 2 ˣ 1 | + | |size = 2 ˣ 1 |
− | | mass base = 15 | + | |mass base = 15 |
− | | flammability = 1 | + | |flammability = 1 |
− | | hp = 100 | + | |hp = 100 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 7.5 | + | |beauty = 7.5 |
− | | terrain affordance = light | + | |terrain affordance = light |
− | | research = Complex furniture | + | |research = Complex furniture |
− | | work to make = 2000 | + | |work to make = 2000 |
− | | stuff tags = Fabric, Leathery | + | |stuff tags = Fabric, Leathery |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 150 | + | |resource 1 amount = 150 |
− | | resource 2 = Wood | + | |resource 2 = Wood |
− | | resource 2 amount = 50 | + | |resource 2 amount = 50 |
}} | }} | ||
'''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles. | '''Drapes''' are a type of [[furniture]] that provide a small amount of beauty and appease nobles. | ||
− | == Acquisition == | + | ==Acquisition== |
− | {{ | + | Constructing a drape requires [[Research#Complex furniture|Complex Furniture]] to be researched as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
− | == Summary == | + | ==Summary== |
Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile. | Drapes provide [[beauty]], which is impacted by the [[Property:Beauty Factor|beauty factor]] of the [[Textiles|textile]] used. For example, [[thrumbofur]] gives {{+|60}} beauty, while a [[cloth]] drape gives {{+|7}}. Like with all multi-tile buildings, the beauty is applied to bottom-left most tile. | ||
Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom. | Drapes will also satisfy certain [[noble]] bedroom and throne room requirements. Unless they are [[Ascetic]], royal [[Titles#Baron|barons]] or higher will demand 2 drapes in their throne room, and 1 drape in their bedroom. | ||
− | == Analysis == | + | ==Analysis== |
− | + | Outside of noble requirements, they are almost always inferior to [[sculpture]]s. A wooden [[small sculpture]] costs just {{icon small|wood}} {{Q|Wood|Resource 1 Amount}} [[wood]] and takes up only a single tile. A poor [[quality]] wood sculpture gives {{+|25}} beauty, equal to an expensive [[devilstrand]] drape. Therefore, if you have any remotely competent artist (around 3 Art skill), then sculptures are more cost efficient. [[Armchair]]s tend to be a better use of textile, as they give [[comfort]] when sat on, as well as a decent amount of beauty. | |
− | + | {{Building Material Table}} | |
− | + | <noinclude> | |
− | + | {{nav|furniture|wide}} | |
− | + | </noinclude> | |
− | {{Building | ||
− | |||
− | {{ | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
[[Category:Royalty]] | [[Category:Royalty]] |