Editing Drafting

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
==How to==
 
==How to==
 
[[File:Button_-_Draft.png|79px|thumb|right|Draft gizmo.]]
 
[[File:Button_-_Draft.png|79px|thumb|right|Draft gizmo.]]
To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button. Multiple colonists can be drafted at a time
+
To draft a colonist, select them, and press the toolbar gizmo marked with two crossed swords or press the {{key|R}} button.
 
 
Capable [[colonist]]s (even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed), [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of movement, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.
 
  
 +
Capable [[colonist]]s, even those [[Work#Incapable_of_work_types|incapable of violence]] or unarmed, [[slaves]]{{IdeologyIcon}}, and [[friendly mechanoids]]{{BiotechIcon}} are able to draft instantly on command. Those who are [[downed]], otherwise incapable of movment, or under a [[mental break]] are unable to be drafted. While a pawn lit on [[fire]] will still be drafted, the player will lose some control of them during the panic.
 
==Summary==
 
==Summary==
 
Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].
 
Drafted pawns are able to be ordered to a precise location. Select a pawn, and right click the desired location. A group of pawns can be sent to one location (simple right click), or ordered to create a line (right click & drag). Multiple orders can be assigned sequentially by holding shift (ex. move to place A then place B). Drafted pawns will remain at their assigned place, ignoring their [[need]]s entirely. This overrides both [[zone]] restrictions and the [[Menus#Assign|threat response setting]].
  
Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, opposing pawns cannot pass over each other, and 2 pawns can't stay on the same tile. If they were already on top of each other, pawns will radiate to nearby available cells.
+
Pawns with [[ranged weapons]] will attack enemies so long as ''Fire at Will'' remains enabled, and will take [[cover]] from adjacent buildings. You can also direct pawns to attack a specific target, structure, and for explosives, a tile. Any pawn capable of violence will begin melee with enemies 1 tile away. In addition, they will enter a state of ''collision'', if they haven't already. During collision, pawns cannot pass over each other. If they were already on top of each other, pawns will radiate outside, even bypassing [[wall]]s in extreme circumstances.
  
If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] also end the draft state.
+
If left alone for {{Ticks|10,000}} without any threats or orders, then drafting will automatically end. [[Mental break]]s and [[downed|downing]] will also immediately end the draft state.
  
=== Pawn interruption ===
+
===Work interruption===
If a draftable pawn is currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not be. Forced work will also be cancelled. [[Allowed area]]s, [[need]] fulfillment, and work priorities will be re-assessed once the pawn is undrafted. This can be useful to force pawns to reconsider their next action without having to wait for the next natural breakpoint.  
+
If a pawn currently sleeping or performing any action, drafting will immediately interrupt it. Any work progress they've made that is represented by a yellow progress bar will be lost, while pausable work such as crafting and construction will not. Work priorities will be re-assessed after the pawn is undrafted.
  
 
Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby.
 
Pawns will drop any held items and pawns they were carrying, to make use of their weapon. [[Babies]]{{BiotechIcon}} are a special exception: the first draft will consider a held baby a draft-carried baby, and give a warning. If undrafted, the second draft thereafter will drop the baby.
Line 31: Line 30:
 
*Use many abilities, such as the [[smokepop pack]], [[firefoam pop pack]], and most [[psycast]]s{{RoyaltyIcon}},  
 
*Use many abilities, such as the [[smokepop pack]], [[firefoam pop pack]], and most [[psycast]]s{{RoyaltyIcon}},  
  
 +
===Non-exclusive===
 
Drafted pawns are also able to:
 
Drafted pawns are also able to:
 
*Drop any item in their inventory.
 
*Drop any item in their inventory.
 
*Equip [[weapon]]s or [[apparel]], and pick up [[medicine]] or [[drug]]s.
 
*Equip [[weapon]]s or [[apparel]], and pick up [[medicine]] or [[drug]]s.
*Consume [[food]] and take drugs directly.
+
**Consume [[food]] and take drugs directly.
 
*Repair damaged buildings.
 
*Repair damaged buildings.
 
This means that drafted pawns can't [[haul]], [[construct]] new objects, etc.
 
This means that drafted pawns can't [[haul]], [[construct]] new objects, etc.
Line 40: Line 40:
 
==Noncolonist==
 
==Noncolonist==
 
=== Animals ===
 
=== Animals ===
[[Animals]] cannot be drafted, but those that have been trained in [[Animals#Guard|Guard]] can be assigned to follow an assigned master whenever they are drafted. This can be toggled in the Animals tab. The animal will ignore zone restrictions to do so, and will attack nearby aggressors. Animals trained in [[Animals#Attack|Attack]] can also be ordered to chase enemies with the ''Animals Attack'' gizmo.
+
[[Animals]] cannot be drafted, but those that have been trained [[Animals#Guard|Guard]] can be assigned to follow an assigned master whenever they are drafted. This can be toggled in the Animals tab. The animal will ignore zone restrictions to do so, and will attack nearby aggressors. Animals trained in [[Animals#Attack|Attack]] can also be ordered to chase enemies with the ''Animals Attack'' gizmo.
  
 
===Mechanoids===
 
===Mechanoids===
Line 47: Line 47:
  
 
== Tips ==
 
== Tips ==
Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] and [[food binge]] can get a pawn out of position, and promptly shot in the head.
+
{{stub|section=1}}
 +
Watch out for the needs of drafted pawns. Mood can quickly diminish as they starve or get tired, which is exacerbated by [[pain]], being near [[corpse]]s, or witnessing an ally's [[death]]. This can cause a deadly [[mental break]] - even minor breaks like [[mental break#Sad wander|sad wander]] an [[food binge]] can get a pawn out of position, and promptly shot in the head.
  
 
===Non-combat uses===
 
===Non-combat uses===
*Wake up a colonist, or update their work tasks, by drafting and undrafting.
+
*Wake up a colonst, or update their work tasks, by drafting and undrafting.
 
*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.
 
*Delay certain actions, such as to prevent ''Ate Raw Food'' just as a meal is cooking.
 
*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.
 
*Move pawns to a safe location, such as a [[temperature|warm]] building to avoid [[hypothermia]] and [[frostbite]], or to tell pawns where to run away to.
Line 56: Line 57:
 
*Gain access to Tend (no medicine) without altering the settings. This can heal minor bruises that don't need medication, or stabilize a pawn desperately bleeding out.
 
*Gain access to Tend (no medicine) without altering the settings. This can heal minor bruises that don't need medication, or stabilize a pawn desperately bleeding out.
 
*Control [[rescue]]rs where to go.
 
*Control [[rescue]]rs where to go.
*Drop carried items at a specific location.
 
  
 
For more long-term control of where you want your pawns to go (such as "indoors" during a [[toxic fallout]]), you may want to set a [[allowed area|zone]] instead.
 
For more long-term control of where you want your pawns to go (such as "indoors" during a [[toxic fallout]]), you may want to set a [[allowed area|zone]] instead.
Line 64: Line 64:
  
 
== Version history ==
 
== Version history ==
* B19/1.0 - Increased delay before auto-undraft by 20%.
 
 
* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.
 
* [[Version/1.1.0|1.1.0]] - Interface now reports the chance of a successful arrest before you try to make it.
* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field and will use medicine if they are carrying any. They can also carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.
+
* [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field, and carry/drop [[downed]] pawns anywhere. Added ability to "drag" groups into a line.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)