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− | [[File:downed_preview.png|right]]'''Downed''' is a condition in which a creature (human, animal, etc) is alive but incapable of | + | {{Move|reason=Move to [[ailments]]? Discuss}} |
+ | [[File:downed_preview.png|right]]'''Downed''' is a condition in which a creature (human, animal, etc) is alive but incapable of movement. This is caused by one of the following states, listed in order of severity: | ||
# Unconscious. [[Consciousness]] is below 30% but above 0%. | # Unconscious. [[Consciousness]] is below 30% but above 0%. | ||
# Pain shock. [[Pain]] reaches [[Pain Shock Threshold]]. | # Pain shock. [[Pain]] reaches [[Pain Shock Threshold]]. | ||
− | # Incapacitated. [[Moving]] capacity is 15% or less. | + | # Incapacitated. [[Moving]] capacity is 15% or less. |
− | "''' | + | "'''Downed'''", "'''incapacitated'''", and "'''incapable of movement'''" are often used as synonyms. While "incapacitated" is also one of the above-mentioned states, it doesn't usually matter, which particular state causes incapacitation. Though, creature lying in a suitable bed or [[:Category:Bed|something]] is not usually called "downed" but "incapacitated". Also, incapacitated creature's current activity as shown in [[User interface|inspect pane]] is only "Downed" when they are lying in a random place but bed. And it is usually "Resting" or "Sleeping" when they are in bed. Fun fact: if their bed is made unsuitable by changing its permissions or ownership, they instantly pop from under blanket and become downed right on the pillow, even while staying unconscious. |
− | + | The moment a creature is downed, all attacks on them stop. When humans are downed, they drop any weapon in their hands. | |
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An incapacitated creature is a valid target for a variety of actions: | An incapacitated creature is a valid target for a variety of actions: | ||
* [[Rescue]]. | * [[Rescue]]. | ||
− | * | + | * Being fired at by a [[Drafting|drafted]] pawn equipped with a ranged weapon (without Shooting XP, though). It is similar to firing at non-downed targets. |
− | * Being carried by any drafted pawn, even | + | * Melee attack to death by a drafted pawn (without Melee XP, though). It is similar to meleeing non-downed targets. |
+ | * Being carried by any drafted pawn, even by the one incapable of hauler work. | ||
* Being [[Doctoring|tended]] by a drafted pawn on the spot. | * Being [[Doctoring|tended]] by a drafted pawn on the spot. | ||
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Actions specific to incapacitated humans: | Actions specific to incapacitated humans: | ||
* [[Prisoner|Imprisonment]] by a drafted pawn. | * [[Prisoner|Imprisonment]] by a drafted pawn. | ||
− | * Stripping of [[apparel]] | + | * Stripping of [[apparel]] including [[utility]] items. |
+ | * Involuntary loading into a [[cryptosleep casket]]. | ||
Actions specific to downed animals: | Actions specific to downed animals: | ||
− | * Neck cut. | + | * Neck cut. Performed routinely on a downed [[Hunt|hunter]]'s target, finishing it in a moment. While tamed animals cannot be hunted, the same deadly cut can be applied to them by [[slaughter]]ing. |
− | + | * Downed tamed animals are special for some reason and can be tended by a non-drafted [[Doctoring|doctor]] in place, without being rescued. | |
− | == | + | |
− | + | Enemies have a chance to die instantly after being downed, which depends on storyteller's setting "[[AI_Storytellers#Economy|Enemy death on downed]]". This can be particularly annoying at an attempt to incapacitate and capture a specific pawn for recruitment. Downing from [[blood loss]], [[heatstroke]], [[hypothermia]], or [[toxic buildup]] does not kill instantly. | |
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+ | ==Version history== | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can tend to others in the field. They will use medicine if they are carrying any. | ||
+ | * [[Version/1.3.3066|1.3.3066]] - Drafted pawns can be ordered to carry another downed pawn. The pawn can be dropped on command. | ||
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[[Category: Game mechanics]] | [[Category: Game mechanics]] |