Editing Double bedroll
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− | {{Stub}} | + | {{Stub}}{{infobox main|furniture| |
− | {{ | ||
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| name = Double bedroll | | name = Double bedroll | ||
− | | image = Double bedroll.png | + | | image = Double bedroll.png|Double bedroll |
− | | description = A | + | | description = A double-wide cloth bed that sits on the floor. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. |
− | | type = | + | | type = Furniture |
− | | | + | | placeable = Yes |
+ | | size = 2 ˣ 2 | ||
| hp = 100 | | hp = 100 | ||
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| flammability = 1 | | flammability = 1 | ||
− | | | + | | path cost = 5 |
− | + | | beauty = 0 | |
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| stuff tags = Fabric, Leathery | | stuff tags = Fabric, Leathery | ||
| resource 1 = Stuff | | resource 1 = Stuff | ||
− | | resource 1 amount = | + | | resource 1 amount = 70 |
− | | | + | | work to make = 1100 |
− | }} | + | | comfort = 0.68 |
− | + | | rest effectiveness = 0.93 | |
− | + | | immunity gain speed factor = 1.05 | |
− | + | | mass base = 4.5 | |
− | + | }}{{#set: | |
− | + | facility = dresser | |
− | + | |facility = end table | |
+ | }}A double-wide version of the [[bedroll]], intended for couples. | ||
− | + | It is slightly lighter and is less costly than two regular bedrolls. Due to the mood debuff from sleeping together, it isn't recommended for use except for married colonists or lovers. | |
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− | + | ==Acquisition== | |
+ | It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. | ||
− | + | ==Analysis== | |
+ | ??Compared to other beds ....? | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
− | [[Rest Effectiveness]] is a measure how fast a pawn will regain | + | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. |
Rest effectiveness for bedrolls varies by [[quality]]. | Rest effectiveness for bedrolls varies by [[quality]]. | ||
− | {{Rest Effectiveness Quality | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ! [[Rest Effectiveness]] | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}% | ||
+ | | {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}% | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
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− | {{ | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
+ | {| {{STDT| sortable c_15 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | ![[Comfort]] | ||
+ | | {{#expr:{{#var:basecomfort}}*0.76 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*0.88 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.12 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.24 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.45 round 2}} | ||
+ | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
+ | |- | ||
+ | !<small>+ End Table & Dresser</small> | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.76 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*0.88 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.00 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.12 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.24 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.45 round 2}} | ||
+ | | {{#expr:({{#var:basecomfort}}+0.1)*1.70 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | === Surgery Success Chance Factor=== | ||
+ | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{ | + | <div><li style="display: inline-table;"> |
+ | {{#vardefine:basesurgerychancefactor| 100 }} | ||
+ | {| {{STDT| sortable c_10 text-center}} | ||
+ | ! [[Quality]] | ||
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
+ | <noinclude> | ||
+ | {{nav|furniture|wide}} | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | + | </noinclude> |