Editing Doomsday rocket launcher
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Latest revision | Your text | ||
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| has quality = False | | has quality = False | ||
| weaponTags = Gun, GunSingleUse | | weaponTags = Gun, GunSingleUse | ||
− | | tradeTags = ExoticMisc | + | | tradeTags = ExoticMisc |
| thingSetMakerTags = SingleUseWeapon, RewardStandardLowFreq | | thingSetMakerTags = SingleUseWeapon, RewardStandardLowFreq | ||
+ | | tradeTags = WeaponRanged | ||
}} | }} | ||
The '''doomsday rocket launcher''' is a single-use, single-shot rocket launcher that is one of the strongest weapons in the game, along with the [[triple rocket launcher]]. | The '''doomsday rocket launcher''' is a single-use, single-shot rocket launcher that is one of the strongest weapons in the game, along with the [[triple rocket launcher]]. | ||
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=== Doomdropping strategy === | === Doomdropping strategy === | ||
− | Combining a doomsday-armed pawn with a [[transport pod]] allows the player to rapidly position an effective counter to most raids anywhere on the map, even on larger map sizes. The pawn need not carry the doomsday day-to-day, and instead a [[shelf]] or stockpile | + | Combining a doomsday-armed pawn with a [[transport pod]] allows the player to rapidly position an effective counter to most raids anywhere on the map, even on larger map sizes. The pawn need not carry the doomsday day-to-day, and instead a [[shelf]] or stockpile an be placed next to the transport pods to allow a pawn to quickly switch from their current weapon to the doomsday before launching. |
Pawns are exposed both before firing, and after firing if the launcher fails to break the raid. High quality armour is recommended, but high [[move speed]] is more useful. [[Go-juice]] is very useful, boosting speed and prevents [[pain]] downing your pawn. | Pawns are exposed both before firing, and after firing if the launcher fails to break the raid. High quality armour is recommended, but high [[move speed]] is more useful. [[Go-juice]] is very useful, boosting speed and prevents [[pain]] downing your pawn. |