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− | {{Rewrite|reason = Cleanup, fact check, [[Template:Verified|verification]]}} | + | {{Rewrite|reason=Cleanup, fact check, [[Template:Verified|verification]]}} |
{{TOCright}} | {{TOCright}} | ||
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<references/> | <references/> | ||
− | {{Medicine Experience Gain Table|{{STDT| c_10 text-center}} }} | + | {{Medicine Experience Gain Table|{{STDT| c_10 text-center}}}} |
== Medicines == | == Medicines == | ||
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{| {{STDT| c_10 text-center}} | {| {{STDT| c_10 text-center}} | ||
! Attributes | ! Attributes | ||
− | ! Medical Potency | + | ! Medical Potency !! Market Value !! Mass (kg) |
|- | |- | ||
! Values | ! Values | ||
− | | 30 | + | | 30% || N/A || N/A |
|} | |} | ||
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{| {{STDT| c_10 text-center}} | {| {{STDT| c_10 text-center}} | ||
! Attributes | ! Attributes | ||
− | ! Medical Potency | + | ! Medical Potency !! Market Value !! Mass (kg) |
|- | |- | ||
! Values | ! Values | ||
− | | | + | | 60% || 10 || 0.35 |
|} | |} | ||
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{| {{STDT| c_10 text-center}} | {| {{STDT| c_10 text-center}} | ||
! Attributes | ! Attributes | ||
− | ! Medical Potency | + | ! Medical Potency !! Market Value !! Mass (kg) |
|- | |- | ||
! Values | ! Values | ||
− | | | + | | 100% || 18 || 0.5 |
|} | |} | ||
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{| {{STDT| c_10 text-center}} | {| {{STDT| c_10 text-center}} | ||
! Attributes | ! Attributes | ||
− | ! Medical Potency | + | ! Medical Potency !! Market Value !! Mass (kg) |
|- | |- | ||
! Values | ! Values | ||
− | | | + | | 160% || 50 || 0.5 |
|} | |} | ||
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After each treatment there will be text feedback showing the wound/illness tended and the quality of the treatment. Only 1 injury will generate feedback at a time even if multiple are treated at once. | After each treatment there will be text feedback showing the wound/illness tended and the quality of the treatment. Only 1 injury will generate feedback at a time even if multiple are treated at once. | ||
− | == | + | == Operations (Surgery) == |
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− | == | ||
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[[File:Installing bionic arm.png|right|300px]] | [[File:Installing bionic arm.png|right|300px]] | ||
An '''operation''' is a [[bill]] to be performed on a [[colonist]] by a doctor. This may involve the removal or addition of [[body parts]], administration of [[drugs]] or excising [[Carcinoma|carcinomas]]. Many operations require a minimum [[Medical|Medical skill]] (e.g. excising a [[carcinoma]] requires level 10). Some operations require a minimum [[medicine]] level ([[Herbal medicine]] is the minimum required medicine for most operations). | An '''operation''' is a [[bill]] to be performed on a [[colonist]] by a doctor. This may involve the removal or addition of [[body parts]], administration of [[drugs]] or excising [[Carcinoma|carcinomas]]. Many operations require a minimum [[Medical|Medical skill]] (e.g. excising a [[carcinoma]] requires level 10). Some operations require a minimum [[medicine]] level ([[Herbal medicine]] is the minimum required medicine for most operations). | ||
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This may be expressed as: | This may be expressed as: | ||
− | + | {| {{STDT|}} | |
+ | |- | ||
+ | | '''Operation Success Rate''' = [[Medical Surgery Success Chance|Surgery Success Chance <sub>Surgeon</sub>]] × [[Surgery Success Chance Factor|Surgery Success Chance <sub>Bed</sub>]] × [[Medical Potency]] × [[#Operation Success Rate Multiplier|Operation Success Rate Multiplier]] | ||
+ | |- | ||
+ | |} | ||
Note that additionally: | Note that additionally: | ||
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* If the '''Operation Success Rate Multiplier''' is ''Can't fail'', the '''Operation Success Rate''' will always be 100%, regardless of any other stats. | * If the '''Operation Success Rate Multiplier''' is ''Can't fail'', the '''Operation Success Rate''' will always be 100%, regardless of any other stats. | ||
− | + | '''Surgeon stat''' | |
− | ''' | ||
* Determined by Doctoring skill. (see [[#Skill]] section) | * Determined by Doctoring skill. (see [[#Skill]] section) | ||
* [[Manipulation]] and [[Sight]] act as direct multipliers. For example, 115% Manipulation = x1.15 success. | * [[Manipulation]] and [[Sight]] act as direct multipliers. For example, 115% Manipulation = x1.15 success. | ||
− | ''' | + | '''Bed stat''' |
− | * Determined by type of bed and its quality. [[Bed]]s and [[bedroll]]s have a modifier of 1.0. [[Hospital bed]]s have a modifier of 1.15 | + | * Determined by type of bed and its quality. [[Bed]]s and [[bedroll]]s have a modifier of 1.0. [[Hospital bed]]s have a modifier of 1.15. Material does not matter. |
− | * Then | + | * Then multiplied by the room's [[cleanliness]] stat. A multiplier of <code>1.5 + 0.09 * Cleanliness</code>, to a minimum of x0.6. If outdoors, act as minimum cleanliness. |
− | * Then | + | * Then multiplied by [[light]]. If the head of the bed has a light below 50%, there is a penalty. |
− | * If surgery is done outdoors, there is a further penalty | + | * If surgery is done outdoors, there is a further penalty, in addition to the lowered Cleanliness. |
− | ''' | + | '''Medical potency''' |
− | * Determined by the type of medicine | + | * Determined by the type of medicine. (see [[Medical Potency]]) |
'''Operation Success Rate Multiplier''' | '''Operation Success Rate Multiplier''' | ||
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|- | |- | ||
! Install (''[[Body Parts|body part]]'') | ! Install (''[[Body Parts|body part]]'') | ||
− | | | + | | 120 |
|- | |- | ||
! Remove (''[[Body Parts|body part]]'') | ! Remove (''[[Body Parts|body part]]'') | ||
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! Implant [[embryo]] {{BiotechIcon}} | ! Implant [[embryo]] {{BiotechIcon}} | ||
| 500 | | 500 | ||
+ | |- | ||
|} | |} | ||
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Other things like the presence of hospital beds and better medicine/doctors can reduce infection chance to next to nothing, and make it a non-issue when it does occasionally arise. | Other things like the presence of hospital beds and better medicine/doctors can reduce infection chance to next to nothing, and make it a non-issue when it does occasionally arise. | ||
− | == | + | == Doctoring strategies == |
You will often need to make the most out of the doctors you have, to ensure maximum doctoring efficiency and colonist survival rate/ well-being. | You will often need to make the most out of the doctors you have, to ensure maximum doctoring efficiency and colonist survival rate/ well-being. | ||
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=== Hospital design === | === Hospital design === | ||
[[File:8 hospital beds compact.png|150px|thumb|right|Compact placement of 8 hospital beds around a [[vitals monitor]].]] | [[File:8 hospital beds compact.png|150px|thumb|right|Compact placement of 8 hospital beds around a [[vitals monitor]].]] | ||
− | {{Stub|section=1 | + | {{Stub|section=1}} |
* Assuming you're constructing new beds, or comparing beds of the same quality, prioritize [[hospital bed]]s over other bed types, and beds over [[bedroll]]s. Avoid using [[sleeping spot]]s unless necessary. However, also see the note on quality below. | * Assuming you're constructing new beds, or comparing beds of the same quality, prioritize [[hospital bed]]s over other bed types, and beds over [[bedroll]]s. Avoid using [[sleeping spot]]s unless necessary. However, also see the note on quality below. | ||
* Compare the stats of the beds placed in the hospital - while Immunity Gain Speed Factor depends solely on the type of bed, Surgery Success Chance Factor is dependent on [[quality]]. A surgery is more likely to succeed on a Good [[Bed]] than an Awful Hospital Bed, but the opposite is true for surviving or recovering from [[diseases]]. | * Compare the stats of the beds placed in the hospital - while Immunity Gain Speed Factor depends solely on the type of bed, Surgery Success Chance Factor is dependent on [[quality]]. A surgery is more likely to succeed on a Good [[Bed]] than an Awful Hospital Bed, but the opposite is true for surviving or recovering from [[diseases]]. | ||
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* Alpha 17 - It is now possible to change the default healthcare given to pawns. Defaults to best meds for colonists and herbal meds for everybody else. | * Alpha 17 - It is now possible to change the default healthcare given to pawns. Defaults to best meds for colonists and herbal meds for everybody else. | ||
* Beta 18 - all surgeries now have a minimum 2% chance of failure, no matter how good everything is. | * Beta 18 - all surgeries now have a minimum 2% chance of failure, no matter how good everything is. | ||
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[[Category:Health]] | [[Category:Health]] |