Difference between revisions of "Diabolus"

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== Analysis ==
 
== Analysis ==
An ultra-heavy mechanoid with a high-energy hellsphere cannon. Made for siege-breaking, its hellsphere cannon takes time to charge up a shot, but can melt concrete and vaporize bone. The diabolus dissipates its waste power through a heat column mounted on its back, allowing it to produce massive fiery explosions as a defensive measure if surrounded at close range. While extremely powerful, the diabolus lacks maneuverability - meaning you’ll need to be fast and agile to defeat it! Keep your colonists moving to outpace its hellsphere cannon, or distract it with cannon fodder.
 
 
 
You can summon Diabolus by selecting a Mechanitor then and choosing the summon option.  You will need to have microelectronics researched and built a comm console before this option becomes available.
 
You can summon Diabolus by selecting a Mechanitor then and choosing the summon option.  You will need to have microelectronics researched and built a comm console before this option becomes available.
  

Revision as of 04:32, 23 October 2022

Diabolus

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Base Stats

Type
[[]]

A diabolus is a mechanoid added by the Biotech DLC.

Summary

?

Analysis

You can summon Diabolus by selecting a Mechanitor then and choosing the summon option. You will need to have microelectronics researched and built a comm console before this option becomes available.

Diabolus will crash down in a ship after a random amount of time ranging from a few in game hours to days. He is accompanied by 3 Militors. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.

The militors have low health, but boast a powerful shotgun blast, so it is wise to eliminate them first

Diabolus alternates between two long range attacks:

1. Hellsphere cannon. When using this attack, Diabolus will create a red circle around one of your colonists. After several seconds, the circle erupts into flames, destroying all structures and often outright killing any pawn in the blast. The radius of the blast is a bit larger than the circle, so you may want to err on the side of caution. The best approach is to draft your pawns and manually move them out of the attack radius. Splitting your pawns up will allow more of them to focus on shooting instead of running. The hellsphere cannon attack leaves a large circle of fire behind. Not only does this make it difficult to go back to your original positions, but it might also lure non-drafted pawns out onto the battlefield to extinguish the fire.

2. A single pulse bullet. This is long range and relatively low damage, but it has almost no startup time. Try to get behind cover if possible.

It is HIGHLY advised to NOT use melee attacks. When engaged in melee, the Diabolus will trigger a special ability. It surrounds itself in explosive fluids and then ignites it creating a massive fireball around it. This attack deals heavy damage, and there is almost no time to disengage and run to safety.

Defeating the Diabolus rewards the player with a signal chip, which can be used to build tier 2 mechanisms.

Training

If applicable This animal can be trained as follows:

Guard:  
Attack:  
Rescue:  
Haul:  

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Specify body type when known.


Body part Health
Head 113
Skull 113
Brain 45
Nose 45
Neck 113
Jaw 90
Eye [1]
(left, right)
45
Ear
(left, right)
45
Body 180
Kidney[2]
(left, right)
68
Lung[2]
(left, right)
68
Liver[2] 90
Heart[2] 68
Spine[2] 113
Stomach[2] 90
Limbs
(left, right, fore, hind)
135
Appendage
(left, right, fore, hind)
90
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history

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