Difference between revisions of "Devilstrand"

From RimWorld Wiki
Jump to navigation Jump to search
(Adjusting armor sharp factor from 2.0 to 1.8)
Line 24: Line 24:
 
| armor - heat factor = 1
 
| armor - heat factor = 1
 
| armor - heat offset = 0
 
| armor - heat offset = 0
| armor - sharp factor = 2.0
+
| armor - sharp factor = 1.8
 
| armor - sharp offset = 0.05
 
| armor - sharp offset = 0.05
 
| deterioration rate base = 1.5
 
| deterioration rate base = 1.5

Revision as of 22:04, 7 August 2016

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is obtained by planting devilstrand mushrooms in a growing zone, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather. It is immune to Blight