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{{Stub}}
 
{{Stub}}
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}}
 
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
  
 
When active, it is seen as an additional menu on the top of the screen.
 
When active, it is seen as an additional menu on the top of the screen.
 
== Options ==
 
Development mode can be enabled via the '''Options''' in the Menu, accessible via the toolbar or the {{Key|Escape}} key. Under '''Options''', there is an option for "Development Mode". Toggle this option to a tick to turn on development mode.
 
 
=== Permanently disable ===
 
In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. This prevents you from cheating using this.
 
 
Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder.
 
 
You can reset it by deleting this 'DevModeDisabled' file from the RimWorld config folder
 
 
The config folder can be located at the following locations:
 
 
In Windows:<br>
 
- Press the Start/WindowsKey + R > Enter "%appdata%" and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config<br>
 
In Linux:<br>
 
- On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config"
 
  
 
== Features ==
 
== Features ==
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An output log for debugging. Shows errors if they occur, as well as debug outputs.
 
An output log for debugging. Shows errors if they occur, as well as debug outputs.
  
=== [[File:Tweakvalues.png]] Tweak Values ===
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=== [[File:PackageEditor.png]] Package editor ===
A menu with several options for tweaking values associated with some AI actions, gameplay, UI values, graphics settings, plants, and other performance effecting variables.
+
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
  
 
=== [[File:ViewSettings.png]] View settings ===
 
=== [[File:ViewSettings.png]] View settings ===
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage, fast research, instant recruit, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Write Storyteller will add all of the raid point calculation data, considerations, and results on the raid notification letter for example. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where all pawns, animals, colonist, and enemies are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings. The tabs at the top of this screen will allow you to switch between view setting toggles, debug actions menu, and debug logging screens without having to close the dev menu each time.
+
 
 +
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
  
 
=== [[File:Debug.png]] Debug actions menu ===
 
=== [[File:Debug.png]] Debug actions menu ===
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. The second page of this menu can be found in "show more actions" under more debug actions on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world.
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Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
  
 
=== [[File:Debug.png]] Debug logging menu ===
 
=== [[File:Debug.png]] Debug logging menu ===
Where some debugging information can be found, like crop economy, item nutrition, and such. It's also called debug outputs, when clicking on for example apparel or beauties you can see a list of all items that adds beauty points to rooms or buildings. If you want to know which clothing is considered clothing for nudists you can find it here as well.
+
Where some debugging information can be found, like crop economy, item nutrition, and such.
  
 
=== [[File:Inspector.png]] Inspector ===
 
=== [[File:Inspector.png]] Inspector ===
Opens the inspector panel and shows you what's happening in the game. Note: You may be required to have this open to see some of the output from the selected debug logging menu selection.
+
Lets you see what's happening in the game.
  
 
=== [[File:GodMode.png]] God mode ===
 
=== [[File:GodMode.png]] God mode ===
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section. Be mindful that these options remove everything in all layers of a tile and as a result you may need to replace some items such as electrical conduit.
 
 
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return a yield of 1. 
 
  
God mode can be also toggled through 'View Settings'.
+
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.
  
=== [[File:Devpalette.png]] Inspector ===
+
Godmode persists even when development mode is turned off.
Toggles the DEV Palette to be visible or hidden. Anything in the dev menu at any level may be added to this menu by toggling the pin following the option in the menu. Items may be reordered by dragging the grey striped box to the desired location and easily removed by clicking the last rightmost red X.
 
  
 
+
=== Autopause ===
=== [[File:Pauseonerror.png]] Autopause ===
 
 
Toggles autopause when an error is logged.
 
Toggles autopause when an error is logged.
  
=== Search bar ===
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=== Save translation report ===
Allows you to find items on the current map and will scan through all the items in the event of multiples.  Does not work on map.  In menus it can be used at any level to quickly find any action or setting through to narrowing item search results when spawning.
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An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
  
== Debug Log ==
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== Options ==
  
Opens the active in progress game log, aka debug log.  If pause on error is enabled this is the window you will see when an error occurs.  The most recent events are at the bottom of the log.  Selecting any line will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected)  The size of the lower window may be changed with the handle between the window panes or by using the trace size buttons located at the top of the window.  Selecting clear will clear the currently displayed log information within the game, however the information will remain in the log file as usual.
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=== Permanently disable ===
 
+
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
== Tweak Values ==
 
 
 
Opens a menu with various sliders and a few toggles for changing some of the values associated with game pertaining to gameplay, tick rate, UI sizes, graphics settings, among other things and may include some mod options. (ToDo: generate and populate table of settings)
 
  
== View Settings ==
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You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
  
Opens a menu that provides settings for visible layers, AI pathing and considerations, as well as some useful dev settings like infinite electricity, fast crafting, and fast caravans.  Draw paths will enable pathing lines for all non-colonist pawns. (pawn must be visible on screen for line to render) Write storyteller will provide the totals, equations, and values and modifiers for all wealth and pawns when raid events are generated and appends it to the raid letter message body.  Log translation lookup errors has also been relocated to here.
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It can be retrieved through:
 +
Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
  
 
== Debug Action Menu ==
 
== Debug Action Menu ==
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with the first three DLC installed.]]
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[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match exactly or any portion of it.
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There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
 
 
==== Understanding the Buttons ====
 
 
 
Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item.  Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to affect everything in every layer under the mouse.  Beware T:Kill, T:Delete, and T:Discard!  To cancel any tool at anytime just right click or press escape.
 
  
Commands prefaced with with "T:" are applied to a target.  Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it. Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position.  Beware target tools will affect every valid object in the selected cell.
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Commands prefaced with with '''"T:"''' seem to temporarily alter the mouse behavior to do execute the command on left click, with right click cancelling this behavior.
 
 
Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common.  Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu) 
 
 
 
Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types.
 
 
 
Commands ending in (Map) will affect the current map in whatever way they normally would otherwise. Example would be "Do Incident (Map)..." to generate a caravan, visitor, or passing thrumbo heard.
 
  
 +
Commands ending with an ellipsis '''"..."''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
 
===Incidents===
 
===Incidents===
Creates [[events]] and [[raid]]s on the currently visible map.
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Creates [[events]] and [[raid]]s
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! style=width:13em | Action !! Effect
+
! Action !! Effect
|-
 
! Do trade caravan arrival
 
| Allows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
 
 
|-
 
|-
! Execute raid with points
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| Do incident (Map) || ?
| Creates a random faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with factions
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| Do incident x10 (Map) || ?
| Creates a chosen faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with specifics
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| Do incident w/ point (Map) || ?
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
 
 
|-
 
|-
! Do incident (Map)
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| Execute raid with points || ?
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 
 
|-
 
|-
! Do incident x10 (Map)
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| Execute raid with factions || ?
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).  Beware calling too many incidents, especially while paused, may result in severe game instability and crashing.  Save before use.
 
 
|-
 
|-
! Do incident w/ point (Map)
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| Execute raid with specifics || ?
| Creates an event with specified total [[raid points]].
 
|}
 
 
 
====Incidents: World mode====
 
These functions are visible when you are viewing the world map in your game.  Incidents followed by a NO either cannot be used in the current scope or would otherwise not normally occur on the current map. (Testing required)
 
 
 
{| class="wikitable"
 
|-
 
! style=width:13em | Action !! Effect
 
|-
 
! Do incident (World)…
 
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
 
|-
 
! Do incident x10 (World)…
 
| Creates 10x global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
 
|-
 
! Do incident w/ points (World)…
 
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.  This menu may be empty if you have no points based world events installed or enabled.
 
 
|}
 
|}
  
 
=== Quests ===
 
=== Quests ===
Tools for adding [[quests]]. (Colony mode)
+
Tools for adding [[quests]].
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate quest  
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| Generate quest || ?
| Allows you to generate a quest at a given [[raid points|raid point]] value
 
 
|-
 
|-
! Generate quests x10  
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| Generate quests x10 || ?
| Generate 10 quests of a given raid point value
 
 
|-
 
|-
! Generate quests x30  
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| DGenerate quests x30 || ?
| Generate 30 quests of a given raid point value
 
 
|-
 
|-
! Generate quest (1x for each point)  
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| Generate quest (1x for each points) || ?
| Generate 1 quest for each valid point threshold
 
 
|-
 
|-
! QuestPart test  
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| QuestPart test || ?
| Checks if part of a quest works
 
 
|-
 
|-
! Log generated quest savedata
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| Log genearted quest savedata|| ?
| Makes a log of the generated quest savedata
 
 
|}
 
|}
  
 
=== General ===
 
=== General ===
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.
+
?
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Atlas Rebuild
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| Destroy All Plants || Destroys all plants on the map.
| Rebuilds and refreshes some data pertaining to the map and pawns. Effectively does nothing if you haven't broken anything yet.
 
|-
 
! T: Spawn Relic{{IdeologyIcon}}
 
| Spawns relic of ideology
 
|-
 
! T: Set Source Precept{{IdeologyIcon}}
 
| ?
 
|-
 
! Add Slave{{IdeologyIcon}}
 
| Adds a randomly generated pawn slave in an available slave designated bed.
 
|-
 
! T: Hack 100%{{IdeologyIcon}}
 
| Sets a hackable terminal to 100% complete.
 
|-
 
! T: Hack +10%{{IdeologyIcon}}
 
| Adds 10% to the progress of hacking a terminal.
 
|-
 
! T: Darklight At Position{{IdeologyIcon}}
 
| ?
 
 
|-
 
|-
! Max Development Points{{IdeologyIcon}}
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| Destroy All Things || Destroys everything on the map.
| Sets ideology development points to it's current max allowing for immediate reform.
 
 
|-
 
|-
! Add Development Point{{IdeologyIcon}}
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| Destroy Clutter || ?
| Adds 1 to ideology development points.
 
 
|-
 
|-
! Clear Development Points{{IdeologyIcon}}
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| Finish All Research || Finishes all research projects.
| Sets the ideology development points value to 0.
 
 
|-
 
|-
! Destroy All Plants
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| Replace All Trade Ships ||  
| Destroys all plants on the map.
 
|-
 
! Destroy All Things
 
| Destroys all items, structures, and entities on the map.
 
|-
 
! Destroy Clutter
 
| Destroys chunks, filth and rubble.
 
|-
 
! Finish All [[Research]]
 
| Finishes all research projects.
 
|-
 
! Replace All Trade Ships  
 
|  
 
 
* All current [[trader|trade ships]] leave
 
* All current [[trader|trade ships]] leave
* A random selection of 5 trade ships replace them and hail immediately. This includes modded trade ships, if any.
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* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
 
|-
 
|-
! Add Trade Ship Of Kind
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| Change weather... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather
| Will spawn trade ship of selected kind.
 
 
|-
 
|-
! Change [[weather]]…
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| Play song... || ?
| Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather
 
 
|-
 
|-
! Play song...  
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| Play sound... || ?
| Plays a song from the games soundtrack.
 
 
|-
 
|-
! Play sound...  
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| End game condition... || ?
| Opens a sub menu where the chosen sound can be played, for testing for example.
 
 
|-
 
|-
! Add Prisoner  
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| Add Prisoner || ?
| Spawns a random prisoner from a random faction.
 
 
|-
 
|-
! Add Guest  
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| Add Guest || ?
| Spawns a guest from a random faction to visit your colony.
 
 
|-
 
|-
! Force Enemy Assault  
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| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.
| If there are waiting enemies on the map, force them to begin their attack.
 
 
|-
 
|-
! Force Enemy Flee  
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| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.
| If there are attacking enemies on the map, force them to flee.
 
 
|-
 
|-
! Adaption Progess10 Days
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| Adaption Progess10 Days|| ?
| Adjusts the progression value as if 10 additional days have passed. Adaption factor is what makes raids a little easier after a pawn dies or other serious hit.
 
 
|-
 
|-
! Unload Unused Assets  
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| Unload Unused Assets || ?
| Will attempt to unload game assets from memory that are not being used.  May help late game on very very old systems especially with low ram.
 
 
|-
 
|-
! Name settlement  
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| Name settlement || ?
| Allows you to name or rename your faction and settlement
 
 
|-
 
|-
! Next lesson  
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| Next lesson || ?
| Learning helper, it shows the next lesson from the in-game helper
 
 
|-
 
|-
! Regen All Map Mesh Sections  
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| Regen All Map Mesh Sections || ?
| ?
 
 
|-
 
|-
! Change Camera Config  
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| Change Camera Config || ?
| Allows you to toggle through various camera panning/zoom easing.
 
 
|-
 
|-
! Force Ship Countdown  
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| Force Ship Countdown || ?
| Forces the end of game event ship has left and rolls ending credits.
 
 
|-
 
|-
! Force Start Ship  
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| Force Start Ship || ?
| Forces the ship to begin getting ready to launch.  Must have a ship on the map to be started.
 
 
|-
 
|-
! Flash Trade Drop Spot  
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| Flash Trade Drop Spot || ?
| Shows where the trade drop spot will be.
 
 
|-
 
|-
! Kill Faction Leader  
+
| Kill Faction Leader || ?
| Kills the leader of the selected faction.
 
 
|-
 
|-
! Kill Kidnapped Pawn  
+
| Kill Kidnapped Pawn || ?
| Kills kidnapped pawn.
 
 
|-
 
|-
! Kill World Pawn
+
| Set Faction Relations || ?
| Kills world pawn, which you can choose from.
 
 
|-
 
|-
! Set Faction Relations
+
| Visitor Gift || ?
| Sets your relations with a faction. Can be set to Hostile, Neutral and Ally.
 
 
|-
 
|-
! Visitor Gift
+
| Refog Map || ?
| Make current visitor leave a random gift.
 
 
|-
 
|-
! Refog Map
+
| Use Gen Step || ?
| Hide all enclosed places as if undiscovered
 
 
|-
 
|-
! Use Gen Step
+
| Increment Time1 Hour || ?
| ?
 
 
|-
 
|-
! Increment Time1 Hour
+
| Increment Time6 Hours || ?
| Moves time 1 hour forward. {{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time6 Hours
+
| Increment time 1 day || ?
| Moves time 6 hours forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment time 1 day
+
| Increment Time1 Season || ?
| Moves time 1 day forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time1 Season
+
| Storywatcher tick 1 day || ?
| Moves time 1 quadrum forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Storywatcher tick 1 day
+
| Add techprint to project {{RoyaltyIcon}} || ?
| Move story events ahead a day - such as an eclipse
 
 
|-
 
|-
! Add [[techprint]] to project {{RoyaltyIcon}}  
+
| Apply techprint on project {{RoyaltyIcon}} || ?
| Allows you to select a techprint and which pawn will receive credit for its use.
 
 
|-
 
|-
! Apply [[techprint]] on project {{RoyaltyIcon}}
+
| Kill Random Lent Colonist || ?
| Directly applies the techprint to the research tree bypassing any pawn exp gains.
 
 
|-
 
|-
! Kill Random Lent Colonist
+
| Destroy All Hats || ?
| Kills a random colonist on loan.
 
 
|-
 
|-
! Destroy All Hats
+
| Pawn Kind Apparel Check || ?
| Destroys all hats from the map and if colonists are wearing any hat, those will be destroyed as well.
 
 
|-
 
|-
! Pawn Kind Apparel Check  
+
| Pawn Kind Ability Check || ?
| ?
 
 
|-
 
|-
! Dump Pawn Atlases
+
| Award 4 honor {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! Dump Static Atlases
+
| Award 10 honor {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! Pawn Kind Ability Check
+
| Remove 4 honor {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! T: Glow At Position
+
| Reduce royal title {{RoyaltyIcon}} || ?
| Temporarily displays the light for each tile in a radius from click position.
 
 
|-
 
|-
! T: HSV At Position
+
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
| Temporarily displays the HSV value for each tile in a radius from from click position.
 
 
|-
 
|-
! Fill Map With Trees
+
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.
| Fill current map with trees.
 
 
|-
 
|-
! Flash Blocked Landing Cells
+
| T: 10 damage || Left click to deal 10 damage to an object or pawn.
| Highlights blocked landing cells, for droppods or other moving objects.
 
 
|-
 
|-
! Award 4 [[Titles|honor]] {{RoyaltyIcon}}
+
| T: 500 damage || Left click to deal 10 damage to an object or pawn.
| Awards 4 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Award 10 [[Titles|honor]]  {{RoyaltyIcon}}
+
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.
| Awards 10 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Remove 4 [[Titles|honor]] {{RoyaltyIcon}}
+
| T: Make Rock 11x11 || ?
| Removes 4 [[Titles|Royal honor]] from a selected pawn.
 
 
|-
 
|-
! Reduce royal [[title]] {{RoyaltyIcon}}
+
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
| Reduces pawns current [[Titles|Royal title]].
 
 
|-
 
|-
! T: Destroy
+
| T: Explosion (flame) |Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as discard or kill.  Simulates kill death for living objects. This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Discard
+
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as destroy or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Kill
+
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as discard or destroy.  Simulates kill death for living objects. This includes boomalope and boomrats.  
 
 
|-
 
|-
! T: 10 damage
+
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel
| Left click to deal 10 damage to an object or pawn.
 
 
|-
 
|-
! T: 5000 damage
+
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
| Left click to deal 5000 damage to an object or pawn.
 
 
|-
 
|-
! Rotate...  
+
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
| Rotates object in the direction selected.
 
 
|-
 
|-
! T: Clear area(rect)
+
| T: Add Snow || ?
| Allows you to clear a rectangle of an area by selecting the opposite corners of the desired location.
 
 
|-
 
|-
! T: Make Rock(rect) 
+
| T: Remove Snow || ?
| Allows you to generate solid rock in an area by selecting opposite corners of the desired location. (no selection available at this time. Generated Granite)
 
 
|-
 
|-
! T: Explosion ([[Damage Types|bomb]])
+
| T: Clear All Snow || ?
| Produces any core explosion type at the targeted location. (EMP, bomb, fire foam, etc)
 
 
|-
 
|-
! T: Add Snow
+
| T: Push heat (10) || ?
| Adds snow to selected cell
 
 
|-
 
|-
! T: Remove Snow
+
| T: Push heat (1000) || ?
| Removes snow from selected cell
 
 
|-
 
|-
! T: Clear All Snow
+
| T: Push heat (-1000) || ?
| Removes every single bit of snow from the map.
 
 
|-
 
|-
! T: Push heat (10)
+
| T: Finish Plant Growth || ?
| Select a tile for example in a room, it will increase the temperature with 10 C or F.
 
 
|-
 
|-
! T: Push heat (1000)
+
| T: Grow1 Day || ?
| Select a tile for example in a room, it will increase the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Push heat (-1000)
+
| T: Grow To Maturity || ?
| Select a tile for example in a room, it will decrease the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Finish Plant Growth
+
| T: Regen Section || ?
| Select any plant and it finishes growing so you can harvest it.
 
 
|-
 
|-
! T: Grow1 Day
+
| T: Randomize Color || ?
| Makes the selected plant advance 1 day in growth progress.
 
 
|-
 
|-
! T: Grow To Maturity
+
| T: Rot1 day || ?
| Grows a single plant to full maturity. So you can harvest it.
 
 
|-
 
|-
! T: Regen Section
+
| T: Force sleep || ?
| Regenerate section
 
 
|-
 
|-
! T: Set Color{{IdeologyIcon}}
+
| T: Fuel -20% || ?
| Allows you to set the color of the target object.
 
 
|-
 
|-
! T: Randomize Color{{IdeologyIcon}}
+
| T: Break down... || ?
| Sets a random color on the selected object.
 
 
|-
 
|-
! T: Rot1 day
+
| T: Use Scatterer || ?
| Select object/pawn/animal,food and it will add +1day rot to it.
 
 
|-
 
|-
! T: Force sleep
+
| BaseGen || ?
| Allows you to force a pawn to sleep, whether from colony, visitor or any animal.
 
 
|-
 
|-
! T: Fuel -20%
+
| SketchGen || ?
| Select fueled thing and decrease its amount with 20%.
 
 
|-
 
|-
! T: Break down...
+
| T: Make Roof || ?
| Makes a machine break down immediately. Machine must be capable of the breakdown event.
 
 
|-
 
|-
! T: Use Scatterer
+
| T: Delete Roof || ?
| ?
 
 
|-
 
|-
! BaseGen
+
| T: Test Flood Unfog || ?
| ?
 
 
|-
 
|-
! SketchGen
+
| T: Flash Closwalk Cell30 || ?
| ?
 
 
|-
 
|-
! T: Edit Roof(rect)
+
| T: Flash Walk Path || ?
| Allows you to create thick and thin rock roofs, basic constructed roof, or remove any roof. (Yes this includes thick rock roof)
 
 
|-
 
|-
! T: Test Flood Unfog
+
| T: Flash Skygaze Cell || ?
| ?
 
 
|-
 
|-
! T: Flash Closwalk Cell30
+
| T: Flash Direct Flee Dest || ?
| ?
 
 
|-
 
|-
! T: Flash Walk Path
+
| T: Flash Spectators Cells || ?
| ?
 
 
|-
 
|-
! T: Flash Skygaze Cell
+
| T: Check Reachability || ?
| ?
 
 
|-
 
|-
! T: Flash Direct Flee Dest
+
| T: Flash TryFindRandomPawnExitCell || ?
| ?
 
|-
 
! T: Flash Spectators Cells
 
| ?
 
|-
 
! T: Check Reachability
 
| Checks if the selected cell/tile is reachable for colonists, raids, or animals.
 
|-
 
! T: Flash TryFindRandomPawnExitCell  
 
| Highlights Exit cell where colonists, pawns animals or visitors/guest can exit the map. In the debuglog it shows as trying to find nearest exit cell for visitor to leave.
 
|-
 
! T: RandomSpotJustOutsideColony
 
| ?
 
|-
 
! T: Random Spot Near ThingAvoiding Host???
 
| ?
 
|-
 
! Clear All Fog
 
| Removes all fog, it means all rock mountains are revealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game.
 
|-
 
! T: Change Thing Style
 
| When possible you can change the style of selected thing/item/object/building.
 
|-
 
! T: Force sleep then assault colony
 
| ?
 
|-
 
! T: Attach Fire
 
| ?
 
|-
 
! T: Enable wound debug draw
 
| ?
 
|-
 
! Wound debug export (non-humanlike)?
 
| ?
 
|-
 
|}
 
 
 
====General: World mode====
 
{| class="wikitable"
 
 
|-
 
|-
! style=width:13em | Action !! Effect
+
| T: RandomSpotJustOutsideColony || ?
 
|-
 
|-
! Atlas Rebuild
+
| T: Random Spot Near ThingAvoiding Host??? || ?
| ?
 
 
|-
 
|-
! Change camera config…
+
| T: Attach Fire || ?
| ?
 
 
|-
 
|-
 
|}
 
|}
Line 507: Line 286:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Set Ideo{{IdeologyIcon}} 
+
| T: Resurrect || ?
| Sets pawn's ideology to selected
 
|-
 
! Convert To Ideo{{IdeologyIcon}}
 
| Converts pawn to selected ideology.
 
|-
 
! T: Suppression +10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Suppression -10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Clear suppression schedule{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Will +1{{IdeologyIcon}}
 
| Adds +1 will to a prisoner.
 
|-
 
! T: Will -1{{IdeologyIcon}}
 
| Adds -1 will to a prisoner.
 
|-
 
! T: Start slave rebellion (random){{IdeologyIcon}}
 
| ?
 
|-
 
! T: Start slave rebellion (aggressive){{IdeologyIcon}}
 
| ?
 
|-
 
! T: Change style
 
| Changes pawn's hair and tattoos to selected
 
|-
 
! T: Request style change
 
| Forces pawn to wish it's hair and tattoos
 
|-
 
! T: Make Faction leader
 
| ?
 
|-
 
! T: Clear Prisoner Interaction Schedule?
 
| ?
 
|-
 
! T: Resurrect  
 
| Indicate a corpse to resurrect it, healing all damage
 
|-
 
! T: Damage Until Down
 
| Damages the pawn until it is downed.
 
|-
 
! T: Damage Legs
 
| Damages the pawn's legs until it is downed.
 
|-
 
! T: Damage To Death
 
| Damage the pawn to death.
 
|-
 
! T: Carried Damage To Death
 
| ?
 
|-
 
! T: 10 damage until dead
 
| Deals an indicated pawn 10 units of damage repeatedly until dead
 
|-
 
! T: Damage Held Pawn To Death
 
| ?
 
|-
 
! T: Surgery Fail Minor
 
| Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Surgery Fail Catastrophic
 
| Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Surgery Fail Ridiculous
 
| Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
 
|-
 
! T: Restore Body Part
 
| Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
 
 
|-
 
|-
! Apply damage...
+
| T: Damage Until Down || ?
| Simulate specific type of [[damage]] to a specific body part.
 
 
|-
 
|-
! Apply Hediff...
+
| T: Damage Legs || ?
| Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
 
 
|-
 
|-
! T: Remove Hediff...
+
| T: Damage To Death || ?
| Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
 
 
|-
 
|-
! T: Heal random injury (10)
+
| T: Carried Damage To Death || ?
| Remove a random injury. This may need to used multiple times to restore a pawn to health.
 
 
|-
 
|-
! T: Activate HediffGiver
+
| T: 10 damage until dead || ?
| ?
 
 
|-
 
|-
! Activate HediffGiver World Pawn
+
| T: Damage Held Pawn To Death || ?
| ?
 
 
|-
 
|-
! T: Discover Hediffs
+
| T: Surgery Fail Minor || ?
| ?
 
 
|-
 
|-
! T: Grant Immunities
+
| T: Surgery Fail Catastrophic || ?
| ?
 
 
|-
 
|-
! T: Give Birth
+
| T: Surgery Fail Ridiculous || ?
| Spawns a random pawn with the age 0
 
 
|-
 
|-
! T: Resistance -1
+
| T: Restory Body Part || ?
| Adds -1 resistance to a prisoner
 
 
|-
 
|-
! T: Resistance -10
+
| Apply damage... || ?
| Adds -10 resistance to a prisoner
 
 
|-
 
|-
! T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| Apply Hedif... || ?
| Adds 20℅ to pawn's neural heat
 
 
|-
 
|-
! T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| T: Remove Hediff... || ?
| Removes 20℅ from pawn's neural heat
 
 
|-
 
|-
! T: List Melee Verbs
+
| T: Heal random injury (10) || ?
| ?
 
 
|-
 
|-
! T: Add/remove pawn relation
+
| T: Activate HediffGiver || ?
| Add or remove a pawn's relationship from the [[Social|social]] tab.
 
 
|-
 
|-
! T: Add Opinion Talks About
+
| Activate HediffGiver World Pawn|| ?
| Make other colonist's opinion about a selected pawn higher/lower.
 
 
|-
 
|-
! T: Force vomit...
+
| T: Discover Hediffs || ?
| Forces the pawn to vomit
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}
+
| T: Grant Immunities || ?
| Adds 20% to pawn's psyfocus
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}
+
| T: Give Birth || ?
| Removes 20℅ from pawn's psyfocus
 
 
|-
 
|-
! T: Food -20%
+
| T: Resistance -1 || ?
| Make the pawn's [[Needs|hunger]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Rest -20%
+
| T: Resistance -10 || ?
| Make the pawn's [[Needs|rest]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Joy -20%
+
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| Make the pawn's [[Needs|joy]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Chemical -20%
+
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Indoors -20%
+
| T: List Melee Verbs || ?
| Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Needs misc -20%
+
| T: Add/remove pawn relation || ?
| ?
 
 
|-
 
|-
! T: Certainty -20%{{IdeologyIcon}}
+
| T: Add Opinion Talks About || ?
| Make the pawn less certain in their current ideology.
 
 
|-
 
|-
! Set [[Skill]]
+
| T: Force vomit... || ?
| Set a pawn's selected [[Skills|skill]] to a selected level.
 
 
|-
 
|-
! Max [[Skill]]  
+
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?
| Max a pawn's selected [[Skills|skill]]
 
 
|-
 
|-
! T: Max All [[Skill]]s
+
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?
| Max all the pawn's [[Skills|skill]]
 
 
|-
 
|-
! [[Mental break]]...
+
| T: Food -20% || ?
| Cause an instant mental breakdown on the indicated pawn
 
 
|-
 
|-
! T: Do Voice Call
+
| T: Rest -20% || ?
| ?
 
 
|-
 
|-
! Mental state...
+
| T: Joy -20%|| ?
| Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
 
 
|-
 
|-
! T: Stop mental state
+
| T: Chemical -20% || ?
| Stop a pawn's [[Mental break|mental break]]
 
 
|-
 
|-
! [[Inspiration]]...
+
| Set [[Skill]] || ?
| Give a selected [[Inspiration|inspiration]] to a colonist.
 
 
|-
 
|-
! Give [[trait]]...
+
| Max [[Skill]] || ?
| Give a selected [[Traits|trait]] to a pawn.
 
 
|-
 
|-
! Set [[backstory]]  
+
| T: Max All [[Skill]]s || ?
| Change a pawn's [[Backstories|backstory]]
 
 
|-
 
|-
! Give ability...  
+
| [[Mental break]]... || ?
| Gives pawn a selected ability
 
 
|-
 
|-
! Give Psylink... {{RoyaltyIcon}}
+
| Mental state... || ?
| Gives pawn a selected psylink level
 
 
|-
 
|-
! T: Remove neural heat {{RoyaltyIcon}}
+
| T: Stop mental state || ?
| Removes all neural heat from selected pawn.
 
 
|-
 
|-
! T: Give good thought...
+
| [[Inspiration]]... || ?
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Give bad thought...
+
| Give [[trait]]... || ?
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Clear Bound Unfinished Things
+
| Set [[backstory]] || ?
| ?
 
 
|-
 
|-
! T: Force Birthday
+
| Give ability... || ?
| Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]].
 
 
|-
 
|-
! T: Recruit
+
| Give Psylink... {{RoyaltyIcon}} || ?
| Recruits the selected human to the colony
 
 
|-
 
|-
! T: Enslave{{IdeologyIcon}}  
+
| T: Remove neural heat {{RoyaltyIcon}} || ?
| Enslaves selected pawn to the colony
 
 
|-
 
|-
! T: Damage Apparel
+
| T: Give good thought... || ?
| ?
 
 
|-
 
|-
! Wear apparel (selected)
+
| T: Give bad thought... || ?
| ?
 
 
|-
 
|-
! Equip primary (selected)
+
| T: Clear Bound Unfinished Things || ?
| ?
 
 
|-
 
|-
! T: Tame Animal
+
| T: Force Birthday || ?
| Tame a selected [[animal]]
 
 
|-
 
|-
! T: Train Animal
+
| T: Recruit || ?
| Put all selected training for an animal to the max level.
 
 
|-
 
|-
! T: Try Develop Bound Relation
+
| T: Damage Apparel || ?
| ?
 
 
|-
 
|-
! T: Queue Training Decay
+
| Wear apparel (selected) || ?
| ?
 
 
|-
 
|-
! T: Display Relations Info
+
| Equip primary (selected) || ?
| ?
 
 
|-
 
|-
! T: Display Interactions Info
+
| T: Tame Animal || ?
| ?
 
 
|-
 
|-
! T: Start Marriage Ceremony
+
| T: Train Animal || ?
| Forces marriage ceremony
 
 
|-
 
|-
! T: Force Interaction
+
| T: Try Develop Bound Relation || ?
| ?
 
 
|-
 
|-
! Start Random Gathering
+
| T: Queue Training Decay || ?
| ?
 
 
|-
 
|-
! Start Gathering
+
| T: Start Marriage Ceremony || ?
| ?
 
 
|-
 
|-
! T: Start Prison Break
+
| T: Force Interaction || ?
| Force a prison break to happen.
 
 
|-
 
|-
! T: Pass To World
+
| Start Random Gathering || ?
| ?
 
 
|-
 
|-
! T: Make +1 Year Older
+
| Start Gathering || ?
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Make +1 Day Older
+
| T: Start Prison Break || ?
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Try Job Giver
+
| T: Pass To World || ?
| ?
 
 
|-
 
|-
! T: Try Joy Giver
+
| T: Make1 Year Older || ?
| ?
 
 
|-
 
|-
! T: EndCurrentJob(InterruptForced)
+
| T: Try Job Giver || ?
| ?
 
 
|-
 
|-
! T: CheckForJobOverride
+
| T: Try Joy Giver || ?
| ?
 
 
|-
 
|-
! T: Toggle Job Logging
+
| T: EndCurrentJob(InterruptForced) || ?
| ?
 
 
|-
 
|-
! T: Toggle Stance Logging
+
| T: CheckForJobOverride || ?
| ?
 
 
|-
 
|-
! T: Kidnap colonist
+
| T: Toggle Job Logging|| ?
| Forces raiders to kidnap a pawn
 
 
|-
 
|-
! T: Face cell (selected)...
+
| T: Toggle Stance Logging|| ?
| ?
 
 
|-
 
|-
! Add Precept{{IdeologyIcon}}
+
| T: Kidnap colonist || ?
| ?
 
 
|-
 
|-
! Remove Precept{{IdeologyIcon}}
+
| T: Face cell (selected)... || ?
| ?
 
|-
 
! Trigger Date Ritual{{IdeologyIcon}}
 
| ?
 
|-
 
! Add 5 days to obligation timer{{IdeologyIcon}}
 
| ?
 
|-
 
! Remove ritual obligation{{IdeologyIcon}}
 
| ?
 
|-
 
! Generate 200 ritual names{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Set ideo role...{{IdeologyIcon}}
 
| Sets pawn's ideology role to selected
 
|-
 
! T: Make guilty
 
| Makes pawn to be guilty
 
|-
 
! T: Force age reversal demand now{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Reset age reversal demand{{IdeologyIcon}}
 
| ?
 
|-
 
! Draw breach path
 
| Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
 
 
|-
 
|-
 
|}
 
|}
Line 830: Line 440:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Spawn Complex{{IdeologyIcon}}
+
| Spawn Pawn || ?
| ?
 
|-
 
! Remove world pawn...
 
| ?
 
|-
 
! Spawn Pawn  
 
| Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
 
|-
 
! Spawn [[Weapon]]
 
| Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
|-
 
! Spawn [[apparel]]...
 
| Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
|-
 
! Try place near thing...
 
| Place an item at or near where you indicate
 
 
|-
 
|-
! Try place near thing with style...
+
| Spawn [[Weapon]] || ?
| ?
 
 
|-
 
|-
! Try place near stack of 25...  
+
| Spawn [[apparel]]... || ?
| Place 25 items at or near where you indicate (items with a maximum stack size less than 25 aren't shown)
 
 
|-
 
|-
! Try place near stack of 75...  
+
| Try place near thing... || ?
| Place 75 items at or near where you indicate (items with a maximum stack size less than 75 aren't shown)
 
 
|-
 
|-
! Try place direct thing...  
+
| Try place near stack of 25... || ?
| Try to place an item directly where you indicate
 
 
|-
 
|-
! Try place direct stack of 25...  
+
| Try place near stack of 75... || ?
| Try to place a stack of 25 items directly where you indicate
 
 
|-
 
|-
! Try place stack of market value
+
| Try place direct thing... || ?
| ?
 
 
|-
 
|-
! T: Try add to inventory...  
+
| Try place direct stack of 25... || ?
| Adds item to pawn inventory.
 
 
|-
 
|-
! Spawn thing with wipe mode...  
+
| T: Try add to inventory... || ?
| ?
 
 
|-
 
|-
! Set terrain...  
+
| Spawn thing with wipe mode... || ?
| Select a ground type or flooring and indicate where it should be placed
 
 
|-
 
|-
! Set terrain (rect)...  
+
| Set terrain... || ?
| Select a ground type or flooring and select the area where it should be placed
 
 
|-
 
|-
! Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}}  
+
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?
| Summons mechanoid cluster to selected point
 
 
|-
 
|-
! T: Make [[filth]] x100  
+
| T: Make [[filth]] x100 || ?
| Creates filth.
 
 
|-
 
|-
! T: Spawn Faction Leader  
+
| T: Spawn Faction Leader || ?
| Spawns the leader of a faction.
 
 
|-
 
|-
! Spawn world pawn...  
+
| Spawn world pawn... || ?
| ?
 
 
|-
 
|-
! Spawn thing set...  
+
| Spawn thing set... || ?
| Spawn a selection of event things
 
 
|-
 
|-
! Trigger effecter...  
+
| Trigger effecter... || ?
| ?
 
 
|-
 
|-
! Spawn [[Shuttle]] {{RoyaltyIcon}}  
+
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?
| ?
 
|-
 
! Spawn relic{{IdeologyIcon}}
 
| Spawns ideology relic
 
 
|-
 
|-
|}
 
 
==== Spawning: World mode ====
 
{| class="wikitable"
 
|-
 
! Action !! Effect
 
|-
 
! T: Spawn Random Caravan
 
| Spawns random caravan on the world map
 
|-
 
! T: Spawn Random Faction Base
 
| Creates a faction base at selected position.
 
|-
 
! T: Spawn Site
 
| ?
 
|-
 
! T: Destroy Site
 
| ?
 
|-
 
! T: Spawn Site With Points
 
| ?
 
|-
 
! T: Spawn World Object
 
| ?
 
 
|}
 
|}
  
 
=== Map management ===
 
=== Map management ===
 +
?
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map  
+
| Generate Map || ?
| ?
 
 
|-
 
|-
! Destroy Map  
+
| Destroy Map || ?
| ?
 
 
|-
 
|-
! Leak Map  
+
| Leak Map || ?
| ?
 
 
|-
 
|-
! Print Leaked Map  
+
| Print Leaked Map || ?
| ?
 
 
|-
 
|-
! Add Game Condition  
+
| Add Game Condition || ?
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! Remove Game Condition  
+
| Remove Game Condition || ?
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
 
|-
 
|-
! T: Transfer  
+
| T: Transfer || ?
| ?
 
 
|-
 
|-
! Change Map  
+
| Change Map || ?
| ?
 
 
|-
 
|-
! Regenerate Current Map  
+
| Regenerate Current Map || ?
| Resets the current active map to its default state.
 
 
|-
 
|-
! Generate Map With Caves  
+
| Generate Map With Caves || ?
| Generates a new map that contains caves.
 
 
|-
 
|-
! Run Map Generator  
+
| Run Map Generator || ?
| Generates a new map for various encounters.
 
 
|-
 
|-
! Force Reform in Current Map  
+
| Force Reform in Current Map || ?
| ?
 
 
|}
 
|}
  
====Map management: World mode====
+
=== Autotests ===
 +
?
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map
+
| Make Colony (full) || ?
| ?
 
|-
 
! Destroy Map
 
| ?
 
|-
 
! Leak Map
 
| ?
 
|-
 
! Print Leaked Map
 
| ?
 
|-
 
! Add Game Condition
 
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
|-
 
! Remove Game Condition
 
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 
|-
 
! Change Map
 
| ?
 
|-
 
! Regenerate Current Map
 
| ?
 
|-
 
! Generate Map With Caves
 
| ?
 
|-
 
! Run Map Generator
 
| ?
 
|-
 
! Force Reform in Current Map
 
| ?
 
|}
 
 
 
=== Autotests ===
 
{| class="wikitable"
 
! Action !! Effect
 
|-
 
! Make Colony (full)  
 
| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.
 
<gallery>
 
Make colony (full).png| make colony (full) command
 
Make colony (full) items.png| make colony (full) command
 
</gallery>
 
|-
 
! Make colony (animals)
 
| For each animal, creates the animal, their desiccated corpse, and one meat and leather.
 
|-
 
! Make colony (ancient junk){{IdeologyIcon}}
 
| ?
 
|-
 
! Test force downed x100
 
| ?
 
 
|-
 
|-
! Test force kill x100
+
| Make colony (animals) || ?
| ?
 
 
|-
 
|-
! Test Surgery fail catastrophic x100  
+
| Test force downed x100 || ?
| ?
 
 
|-
 
|-
! Test Surgery fail ridiculous x100
+
| Test force kill x100 || ?
| ?
 
 
|-
 
|-
! Test generate pawn x1000
+
| Test Surgery fail catastrophic x100 || ?
| ?
 
 
|-
 
|-
! T: Generate Pawns Of All Shapes
+
| Test Surgery fail ridiculous x100  || ?
| ?
 
 
|-
 
|-
! Check Region Listers
+
| Test generate pawn x1000 || ?
| ?
 
 
|-
 
|-
! Test time-to-down
+
| T: Generate Pawns Of All Shapes || ?
| ?
 
 
|-
 
|-
! Battle Royale All PawnKinds
+
| Check Region Listes || ?
| ?
 
|-
 
! Battle Royale Humanlikes
 
| ?
 
|-
 
! Battle Royale By Damagetype
 
| ?
 
|}
 
 
 
===Custom Structure Generation===
 
{| class="wikitable"
 
 
|-
 
|-
! Action !! Effect
+
| Test time-to-down || ?
 
|-
 
|-
! Quickspawn structure
+
| Battle Royale All PawnKinds || ?
| ?
 
 
|-
 
|-
! Destroy all hostile pawns on map
+
| Battle Royale Humanlikes || ?
| ?
 
 
|-
 
|-
 +
| Battle Royale By Damagetype || ?
 
|}
 
|}
  
Line 1,081: Line 550:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Breeding
 
| ?
 
|-
 
! Animal Growth
 
| ?
 
|-
 
! Apparel Armor
 
| ?
 
|-
 
! Apparel By Stuff
 
| ?
 
|-
 
! Apparel Insulation
 
| ?
 
|-
 
! Buildings Skills
 
| ?
 
|-
 
! Crops
 
| ?
 
|-
 
! Drugs
 
| ?
 
|-
 
! Floors
 
| ?
 
|-
 
! Hediffs Price Impact
 
| ?
 
|-
 
! Item Accessibility
 
| ?
 
|-
 
! Item And Building Acquisition
 
| ?
 
|-
 
! Recipe Skills
 
| ?
 
|-
 
! Recipes
 
| ?
 
|-
 
! Thing Set Make Tags
 
| ?
 
|-
 
! Thing Smelt Products
 
| ?
 
|-
 
! Wool
 
| ?
 
 
|}
 
|}
 
 
===General===
 
===General===
 
?
 
?
Line 1,146: Line 564:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Future Incidents
 
| ?
 
|-
 
! Future Incidents Current Map
 
| ?
 
|-
 
! Incident Chances
 
| ?
 
|-
 
! Incident Targets List
 
| ?
 
|-
 
! Pawn Arrival Candidates
 
| ?
 
|-
 
! Pawn Group Gen Sampled
 
| ?
 
|-
 
! Peace Talks Chances
 
| ?
 
|-
 
! Pod Contents Possible Defs
 
| ?
 
|-
 
! Pod Contents Test
 
| ?
 
|-
 
! Raid Arrivemode Sampled
 
| ?
 
|-
 
! Raid Faction Sampled
 
| ?
 
|-
 
! Raid Strategy Sampled
 
| ?
 
|-
 
! Threats Generator
 
| ?
 
|-
 
! Trader Kind Things
 
| ?
 
|-
 
! Trader Kinds
 
| ?
 
|-
 
! Trader Stock Generation
 
| ?
 
|-
 
! Trader Stock Generators Defs
 
| ?
 
|-
 
! Trader Stock Market Values
 
| ?
 
 
|}
 
|}
 
 
===Pawns===
 
===Pawns===
 
?
 
?
Line 1,207: Line 571:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Behavior
 
| ?
 
|-
 
! Animal Combat Balance
 
| ?
 
|-
 
! Animal Points To Hunt Or Slaughter
 
| ?
 
|-
 
! Animal Trade Tags
 
| ?
 
|-
 
! Animal Basics
 
| ?
 
|-
 
! Animal Ecosystem
 
| ?
 
|-
 
! Backstory Counts Per Tag
 
| ?
 
|-
 
! List Solid Backstories
 
| ?
 
|-
 
! Live Pawns Inspiration Chances
 
| ?
 
|-
 
! Mental Breaks
 
| ?
 
|-
 
! Pawn Kind Gear Sampled
 
| ?
 
|-
 
! Pawn Kind Apparel Usage
 
| ?
 
|-
 
! Pawn Kinds Basics
 
| ?
 
|-
 
! Pawn Kinds Tech Hediff Usage
 
| ?
 
|-
 
! Pawn Kinds Weapon Usage
 
| ?
 
|-
 
! Pawn Work Disables Sampled
 
| ?
 
|-
 
! Races Butchery
 
| ?
 
|-
 
! Races Food Consumption
 
| ?
 
|-
 
! Recruit Difficulties Sampled
 
| ?
 
|-
 
! Thoughts
 
| ?
 
|-
 
! Traits Sampled
 
| ?
 
 
|}
 
|}
 
 
===Performance===
 
===Performance===
 
?
 
?
Line 1,277: Line 578:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Generation Histogram
 
| ?
 
 
|}
 
|}
 
 
===System===
 
===System===
 
?
 
?
Line 1,287: Line 585:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! All Graphics Loaded
 
| ?
 
|-
 
! Dynamic Draw Things List
 
| ?
 
|-
 
! Loaded Assets
 
| ?
 
|-
 
! Material Delta
 
| ?
 
|-
 
! Material Report
 
| ?
 
|-
 
! Material Snapshot
 
| ?
 
|-
 
! Mesh Pool Stats
 
| ?
 
|-
 
! Rand By Curve Tests
 
| ?
 
|-
 
! Rand Tests
 
| ?
 
|-
 
! Steam Workshop Status
 
| ?
 
|-
 
! Test Math Perf
 
| ?
 
 
|}
 
|}
 
 
===Text generation===
 
===Text generation===
 
?
 
?
Line 1,327: Line 592:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Art Descs Database Tales
 
| ?
 
|-
 
! Art Descs Random Tales
 
| ?
 
|-
 
! Art Descs Specific Tales
 
| ?
 
|-
 
! Art Descs Taleless
 
| ?
 
|-
 
! Database Tales Interest
 
| ?
 
|-
 
! Database Tales List
 
| ?
 
|-
 
! Flavorful Combat Test
 
| ?
 
|-
 
! Interaction Logs
 
| ?
 
|-
 
! Names From Rulepack
 
| ?
 
 
|}
 
|}
 
 
===UI===
 
===UI===
 
?
 
?
Line 1,361: Line 599:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Column Test
 
| ?
 
 
|}
 
|}
 
 
===World pawns===
 
===World pawns===
 
?
 
?
Line 1,371: Line 606:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Colonist Relative Chance
 
| ?
 
|-
 
! Kidnapped Pawns
 
| ?
 
|-
 
! Run World Pawn Gc
 
| Deletes any world pawns except those that the game sees a reason to keep, such as if they are a relative of another pawn or a faction leader. This can help improve performance, as the game will have less pawns to keep track of.
 
|-
 
! Run World Pawn Mothball
 
| ?
 
|-
 
! World Pawn Dotgraph
 
| ?
 
|-
 
! World Pawn Gc Breakdown
 
| Shows how many world pawns will be deleted by the 'Run World Pawn Gc' option, and how many will be kept, as well as the reasons for keeping them.
 
|-
 
! World Pawn List
 
| Shows a list of all world pawns (pawns that are not currently on the map, but are still being kept track of by the game).
 
|-
 
! World Pawn Mothball Info
 
| ?
 
 
|}
 
|}
 
==Version history==
 
* [[Ideology DLC]] Release - Options added: <div class="mw-collapsible mw-collapsed" style="width:4.5%"><div class="mw-collapsible-content" style="width:7000%">
 
** T: Spawn Relic
 
** T: Set Source Precept
 
** Add Slave
 
** T: Hack 100%
 
** T: Hack +10%
 
** T: Darklight At Position
 
** Set Ideo 
 
** T: Suppression +10%
 
** T: Suppression -10%
 
** T: Clear suppression schedule
 
** T: Will +1
 
** T: Will -1
 
** T: Start slave rebellion (random)
 
** T: Start slave rebellion (aggressive)
 
** T: Enslave
 
** Add Precept
 
** Remove Precept
 
** Trigger Date Ritual
 
** Add 5 days to obligation timer
 
** Remove ritual obligation
 
** Generate 200 ritual names
 
** T: Set ideo role...
 
** Spawn relic
 
</div>
 
</div>
 
* [[Version/1.3.3066|1.3.3066]] - Options added: <div class="mw-collapsible mw-collapsed" style="width:4.5%"><div class="mw-collapsible-content" style="width:7000%">
 
** Do trade caravan arrival
 
** Atlas Rebuild
 
** Add Trade Ship Of Kind .
 
** Dump Pawn Atlases
 
** Dump Static Atlases
 
** T: Glow At Position
 
** T: HSV At Position
 
** Fill Map With Trees
 
** Flash Blocked Landing Cells
 
** T: Discard
 
** Rotate Clockwise
 
** Rotate Counter Clockwise
 
** Clear All Fog
 
** T: Change Thing Style
 
** T: Force sleep then assault colony
 
** T: Enable wound debug draw
 
** Wound debug export (non-humanlike)?
 
** T: Change style
 
** T: Request style change
 
** T: Make Faction leader
 
** T: Clear Prisoner Interaction Schedule?
 
** T: Indoors -20%
 
** T: Needs misc -20%
 
** T: Certainty -20%
 
** T: Do Voice Call
 
** T: Display Relations Info
 
** T: Display Interactions Info
 
** T: Make guilty
 
** Draw breach path
 
** Try place near thing with style...
 
** Try place stack of market value
 
** Set terrain (rect)...
 
</div>
 
</div>
 
 
 
[[Category:RimWorld game]]
 
[[Category:RimWorld game]]

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