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===Incidents===
 
===Incidents===
Creates [[events]] and [[raid]]s on the currently visible map.
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Creates [[events]] and [[raid]]s. You must be viewing your colony or other playable map for these options to display.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
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|-
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! Do incident (Map)
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| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
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|-
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! Do incident x10 (Map)
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| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).
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|-
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! Do incident w/ point (Map)
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| Creates an event with specified total [[raid points]].
 
|-
 
|-
 
! Do trade caravan arrival  
 
! Do trade caravan arrival  
| Allows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
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| Trade caravan arrives at your colony map, this can be random chosen, for example bulk goods trader, exotic trader, combat trader or something alike.
 
|-
 
|-
 
! Execute raid with points  
 
! Execute raid with points  
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! Execute raid with specifics  
 
! Execute raid with specifics  
 
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
 
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
|-
 
! Do incident (Map)
 
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 
|-
 
! Do incident x10 (Map)
 
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).  Beware calling too many incidents, especially while paused, may result in severe game instability and crashing.  Save before use.
 
|-
 
! Do incident w/ point (Map)
 
| Creates an event with specified total [[raid points]].
 
 
|}
 
|}
  
 
====Incidents: World mode====
 
====Incidents: World mode====
These functions are visible when you are viewing the world map in your game. Incidents followed by a NO either cannot be used in the current scope or would otherwise not normally occur on the current map. (Testing required)
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These functions are visible when you are viewing the world map in your game.
  
 
{| class="wikitable"
 
{| class="wikitable"

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