Editing Development mode

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}}
+
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus when god mode is turned on etc.}}
 
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
Line 30: Line 30:
 
An output log for debugging. Shows errors if they occur, as well as debug outputs.
 
An output log for debugging. Shows errors if they occur, as well as debug outputs.
  
=== [[File:Tweakvalues.png]] Tweak Values ===
+
=== [[File:PackageEditor.png]] Package editor ===
A menu with several options for tweaking values associated with some AI actions, gameplay, UI values, graphics settings, plants, and other performance effecting variables.
+
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
  
 
=== [[File:ViewSettings.png]] View settings ===
 
=== [[File:ViewSettings.png]] View settings ===
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage, fast research, instant recruit, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Write Storyteller will add all of the raid point calculation data, considerations, and results on the raid notification letter for example. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where all pawns, animals, colonist, and enemies are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings. The tabs at the top of this screen will allow you to switch between view setting toggles, debug actions menu, and debug logging screens without having to close the dev menu each time.
+
It also allows some debug settings, for example unlimited power, toggling damage and fast research--> instant research done, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where pawns, animals and colonist are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings.
  
 
=== [[File:Debug.png]] Debug actions menu ===
 
=== [[File:Debug.png]] Debug actions menu ===
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. The second page of this menu can be found in "show more actions" under more debug actions on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world.
+
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
 +
Another useful option is to set terrain (rect) this option allows you to change the terrain, when clicking on this option you can choose from all terrains and modded terrains. You want to build but the terrain is muddy or water tiles are in the way, and walls are not supported on light terrain. You can choose e.g. for soil, you can set the area with dragging your mouse cursor from starting point to endpoint. Than a selection rectangle will appear and the selected area will be replaced with the set terrain. In short select a ground type or floor type and select the area where it should be placed.
  
 
=== [[File:Debug.png]] Debug logging menu ===
 
=== [[File:Debug.png]] Debug logging menu ===
Line 44: Line 45:
  
 
=== [[File:Inspector.png]] Inspector ===
 
=== [[File:Inspector.png]] Inspector ===
Opens the inspector panel and shows you what's happening in the game. Note: You may be required to have this open to see some of the output from the selected debug logging menu selection.
+
Shows you what's happening in the game.
  
 
=== [[File:GodMode.png]] God mode ===
 
=== [[File:GodMode.png]] God mode ===
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section. Be mindful that these options remove everything in all layers of a tile and as a result you may need to replace some items such as electrical conduit.
+
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section.
  
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return a yield of 1.   
+
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return the minimum yield.   
  
 
God mode can be also toggled through 'View Settings'.
 
God mode can be also toggled through 'View Settings'.
  
=== [[File:Devpalette.png]] Inspector ===
+
=== Autopause ===
Toggles the DEV Palette to be visible or hidden. Anything in the dev menu at any level may be added to this menu by toggling the pin following the option in the menu. Items may be reordered by dragging the grey striped box to the desired location and easily removed by clicking the last rightmost red X.
 
 
 
 
 
=== [[File:Pauseonerror.png]] Autopause ===
 
 
Toggles autopause when an error is logged.
 
Toggles autopause when an error is logged.
  
=== Search bar ===
+
=== Save translation report ===
Allows you to find items on the current map and will scan through all the items in the event of multiples.  Does not work on map.  In menus it can be used at any level to quickly find any action or setting through to narrowing item search results when spawning.
+
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
 
 
== Debug Log ==
 
 
 
Opens the active in progress game log, aka debug log.  If pause on error is enabled this is the window you will see when an error occurs.  The most recent events are at the bottom of the log.  Selecting any line will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected)  The size of the lower window may be changed with the handle between the window panes or by using the trace size buttons located at the top of the window.  Selecting clear will clear the currently displayed log information within the game, however the information will remain in the log file as usual.
 
 
 
== Tweak Values ==
 
 
 
Opens a menu with various sliders and a few toggles for changing some of the values associated with game pertaining to gameplay, tick rate, UI sizes, graphics settings, among other things and may include some mod options.  (ToDo: generate and populate table of settings)
 
 
 
== View Settings ==
 
 
 
Opens a menu that provides settings for visible layers, AI pathing and considerations, as well as some useful dev settings like infinite electricity, fast crafting, and fast caravans.  Draw paths will enable pathing lines for all non-colonist pawns. (pawn must be visible on screen for line to render) Write storyteller will provide the totals, equations, and values and modifiers for all wealth and pawns when raid events are generated and appends it to the raid letter message body.  Log translation lookup errors has also been relocated to here.
 
  
 
== Debug Action Menu ==
 
== Debug Action Menu ==
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with the first three DLC installed.]]
+
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match exactly or any portion of it.
+
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
  
==== Understanding the Buttons ====
+
Commands prefaced with with "T:" seem to temporarily alter the mouse behavior to do execute the command when left clicked and cancel this behavior when right clicked.
  
Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item.  Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to affect everything in every layer under the mouse.  Beware T:Kill, T:Delete, and T:Discard!  To cancel any tool at anytime just right click or press escape.
+
Commands ending with an ellipsis "..." can direct you to a submenu, but it can also do something different. Its meaning is currently unclear.
 
 
Commands prefaced with with "T:" are applied to a target.  Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it.  Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position.  Beware target tools will affect every valid object in the selected cell.
 
 
 
Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common. Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu) 
 
 
 
Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types.
 
 
 
Commands ending in (Map) will affect the current map in whatever way they normally would otherwise. Example would be "Do Incident (Map)..." to generate a caravan, visitor, or passing thrumbo heard.
 
  
 
===Incidents===
 
===Incidents===
Creates [[events]] and [[raid]]s on the currently visible map.
+
Creates [[events]] and [[raid]]s
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
 +
|-
 +
! Do incident (Map)
 +
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 +
|-
 +
! Do incident x10 (Map)
 +
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).
 +
|-
 +
! Do incident w/ point (Map)
 +
| Creates an event with specified total [[raid point]]s.
 
|-
 
|-
 
! Do trade caravan arrival  
 
! Do trade caravan arrival  
| Allows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
+
| Trade caravan arrives at your colony map, this can be random chosen, for example bulk goods trader, exotic trader, combat trader or something alike.
 
|-
 
|-
 
! Execute raid with points  
 
! Execute raid with points  
| Creates a random faction raid with specified total raid points. Calls friendlies if allied.
+
| Creates a random faction raid with specified total raid points.
 
|-
 
|-
 
! Execute raid with factions  
 
! Execute raid with factions  
| Creates a chosen faction raid with specified total raid points. Calls friendlies if allied.
+
| Creates a chosen faction raid with specified total raid points.
 
|-
 
|-
 
! Execute raid with specifics  
 
! Execute raid with specifics  
 
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
 
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
|-
 
! Do incident (Map)
 
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 
|-
 
! Do incident x10 (Map)
 
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).  Beware calling too many incidents, especially while paused, may result in severe game instability and crashing.  Save before use.
 
|-
 
! Do incident w/ point (Map)
 
| Creates an event with specified total [[raid points]].
 
 
|}
 
|}
  
 
====Incidents: World mode====
 
====Incidents: World mode====
These functions are visible when you are viewing the world map in your game. Incidents followed by a NO either cannot be used in the current scope or would otherwise not normally occur on the current map. (Testing required)
+
These functions are visible and applied when you are clicking on the world map (globe symbol in the row of mainbuttons) in your game.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
 +
|-
 +
! Do incident (Map)…
 +
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 +
|-
 +
! Do incident x10 (Map)…
 +
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).
 +
|-
 +
! Do incident w/ points (Map)…
 +
| Creates an event with specified total raid points.
 
|-
 
|-
 
! Do incident (World)…  
 
! Do incident (World)…  
| Creates a global event (e.g. a [[aurora]], [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.  
+
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.). Which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.
 
|-
 
|-
 
! Do incident x10 (World)…  
 
! Do incident x10 (World)…  
| Creates 10x global event (e.g. a [[aurora]], [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
+
| Creates ten times the same kind of event, all at the same time. Which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.
 
|-
 
|-
 
! Do incident w/ points (World)…  
 
! Do incident w/ points (World)…  
| Creates a global event (e.g. a [[aurora]], [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu. This menu may be empty if you have no points based world events installed or enabled.
+
| Creates an event with specified total raid points, which will be visible on when clicking on the world map. This can include factions, ore lump spawns and other world conditions.
 
|}
 
|}
  
 
=== Quests ===
 
=== Quests ===
Tools for adding [[quests]]. (Colony mode)
+
Tools for adding [[quests]].
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 144: Line 130:
 
|-
 
|-
 
! Generate quest  
 
! Generate quest  
| Allows you to generate a quest at a given [[raid points|raid point]] value
+
| Allows you to generate a quest at a given [[raid point]] value
 
|-
 
|-
 
! Generate quests x10  
 
! Generate quests x10  
Line 170: Line 156:
 
|-
 
|-
 
! Atlas Rebuild  
 
! Atlas Rebuild  
| Rebuilds and refreshes some data pertaining to the map and pawns. Effectively does nothing if you haven't broken anything yet.
+
| ?
 
|-
 
|-
 
! T: Spawn Relic{{IdeologyIcon}}  
 
! T: Spawn Relic{{IdeologyIcon}}  
Line 179: Line 165:
 
|-
 
|-
 
! Add Slave{{IdeologyIcon}}  
 
! Add Slave{{IdeologyIcon}}  
| Adds a randomly generated pawn slave in an available slave designated bed.
+
| ?
 
|-
 
|-
 
! T: Hack 100%{{IdeologyIcon}}  
 
! T: Hack 100%{{IdeologyIcon}}  
| Sets a hackable terminal to 100% complete.
+
| ?
 
|-
 
|-
 
! T: Hack +10%{{IdeologyIcon}}  
 
! T: Hack +10%{{IdeologyIcon}}  
| Adds 10% to the progress of hacking a terminal.
+
| ?
 
|-
 
|-
 
! T: Darklight At Position{{IdeologyIcon}}  
 
! T: Darklight At Position{{IdeologyIcon}}  
Line 191: Line 177:
 
|-
 
|-
 
! Max Development Points{{IdeologyIcon}}  
 
! Max Development Points{{IdeologyIcon}}  
| Sets ideology development points to it's current max allowing for immediate reform.
+
| ?
 
|-
 
|-
! Add Development Point{{IdeologyIcon}}  
+
! Add Development Points{{IdeologyIcon}}  
| Adds 1 to ideology development points.
+
| ?
 
|-
 
|-
 
! Clear Development Points{{IdeologyIcon}}  
 
! Clear Development Points{{IdeologyIcon}}  
| Sets the ideology development points value to 0.
+
| ?
 
|-
 
|-
 
! Destroy All Plants  
 
! Destroy All Plants  
Line 214: Line 200:
 
|  
 
|  
 
* All current [[trader|trade ships]] leave
 
* All current [[trader|trade ships]] leave
* A random selection of 5 trade ships replace them and hail immediately. This includes modded trade ships, if any.
+
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
 
|-
 
|-
 
! Add Trade Ship Of Kind  
 
! Add Trade Ship Of Kind  
| Will spawn trade ship of selected kind.
+
| Will spawn trade ship of random kind.
 
|-
 
|-
 
! Change [[weather]]…  
 
! Change [[weather]]…  
Line 241: Line 227:
 
|-
 
|-
 
! Adaption Progess10 Days
 
! Adaption Progess10 Days
| Adjusts the progression value as if 10 additional days have passed. Adaption factor is what makes raids a little easier after a pawn dies or other serious hit.
+
| ?
 
|-
 
|-
 
! Unload Unused Assets  
 
! Unload Unused Assets  
| Will attempt to unload game assets from memory that are not being used.  May help late game on very very old systems especially with low ram.
+
| ?
 
|-
 
|-
 
! Name settlement  
 
! Name settlement  
Line 259: Line 245:
 
|-
 
|-
 
! Force Ship Countdown  
 
! Force Ship Countdown  
| Forces the end of game event ship has left and rolls ending credits.
+
| ?
 
|-
 
|-
 
! Force Start Ship  
 
! Force Start Ship  
| Forces the ship to begin getting ready to launch.  Must have a ship on the map to be started.
+
| Forces the ship required to escape the Rimworld planet to take off.
 
|-
 
|-
 
! Flash Trade Drop Spot  
 
! Flash Trade Drop Spot  
Line 304: Line 290:
 
|-
 
|-
 
! Add [[techprint]] to project {{RoyaltyIcon}}  
 
! Add [[techprint]] to project {{RoyaltyIcon}}  
| Allows you to select a techprint and which pawn will receive credit for its use.
+
| ?
 
|-
 
|-
 
! Apply [[techprint]] on project {{RoyaltyIcon}}  
 
! Apply [[techprint]] on project {{RoyaltyIcon}}  
| Directly applies the techprint to the research tree bypassing any pawn exp gains.
+
| ?
 
|-
 
|-
 
! Kill Random Lent Colonist  
 
! Kill Random Lent Colonist  
| Kills a random colonist on loan.
+
| ?
 
|-
 
|-
 
! Destroy All Hats  
 
! Destroy All Hats  
Line 328: Line 314:
 
|-
 
|-
 
! T: Glow At Position  
 
! T: Glow At Position  
| Temporarily displays the light for each tile in a radius from click position.
+
| When you select pawn or object it will glow at its position.
 
|-
 
|-
 
! T: HSV At Position  
 
! T: HSV At Position  
| Temporarily displays the HSV value for each tile in a radius from from click position.
+
| ?
 
|-
 
|-
 
! Fill Map With Trees  
 
! Fill Map With Trees  
Line 352: Line 338:
 
|-
 
|-
 
! T: Destroy  
 
! T: Destroy  
| Left click to destroy an object or pawn. Effectively the same as discard or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
+
| Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
 
|-
 
|-
 
! T: Discard  
 
! T: Discard  
| Left click to destroy an object or pawn. Effectively the same as destroy or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
+
| ?
 
|-
 
|-
 
! T: Kill  
 
! T: Kill  
| Left click to destroy an object or pawn. Effectively the same as discard or destroy.  Simulates kill death for living objects.  This includes boomalope and boomrats.  
+
| Left click to instantly kill or "destroy" a pawn or object, leaving behind corpses or resources. A second click removes same from map.
 
|-
 
|-
 
! T: 10 damage  
 
! T: 10 damage  
Line 366: Line 352:
 
| Left click to deal 5000 damage to an object or pawn.
 
| Left click to deal 5000 damage to an object or pawn.
 
|-
 
|-
! Rotate...
+
! Rotate Clockwise
| Rotates object in the direction selected.
+
| Rotates object clockwise
 
|-
 
|-
! T: Clear area(rect)
+
! Rotate Counter Clockwise
| Allows you to clear a rectangle of an area by selecting the opposite corners of the desired location.
+
| Rotates object counterclockwise
 
|-
 
|-
! T: Make Rock(rect)  
+
! T: Clear area 21x21
| Allows you to generate solid rock in an area by selecting opposite corners of the desired location. (no selection available at this time. Generated Granite)
+
| Left click to destroy all objects in a 21 by 21 area, excluding flooring.
 +
|-
 +
! T: Make Rock 11x11  
 +
| Left click to spawn an 11 by 11 solid block of rock.
 
|-
 
|-
 
! T: Explosion ([[Damage Types|bomb]])  
 
! T: Explosion ([[Damage Types|bomb]])  
| Produces any core explosion type at the targeted location. (EMP, bomb, fire foam, etc)
+
| Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
 +
|-
 +
! T: Explosion (flame)
 +
|  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
 +
|-
 +
! T: Explosion (stun)
 +
| Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
 +
|-
 +
! T: Explosion ([[EMP]])
 +
| Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
 +
|-
 +
! T: Explosion (extinguisher)
 +
| Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel
 +
|-
 +
! T: Explosion ([[smoke]])  
 +
| Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
 +
|-
 +
! T: Lightning Strike
 +
| Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
 
|-
 
|-
 
! T: Add Snow  
 
! T: Add Snow  
Line 400: Line 407:
 
|-
 
|-
 
! T: Grow1 Day  
 
! T: Grow1 Day  
| Makes the selected plant advance 1 day in growth progress.
+
| ?
 
|-
 
|-
 
! T: Grow To Maturity  
 
! T: Grow To Maturity  
Line 409: Line 416:
 
|-
 
|-
 
! T: Set Color{{IdeologyIcon}}  
 
! T: Set Color{{IdeologyIcon}}  
| Allows you to set the color of the target object.
+
| ?
 
|-
 
|-
 
! T: Randomize Color{{IdeologyIcon}}  
 
! T: Randomize Color{{IdeologyIcon}}  
| Sets a random color on the selected object.
+
| ?
 
|-
 
|-
 
! T: Rot1 day  
 
! T: Rot1 day  
Line 424: Line 431:
 
|-
 
|-
 
! T: Break down...  
 
! T: Break down...  
| Makes a machine break down immediately. Machine must be capable of the breakdown event.
+
| ?
 
|-
 
|-
 
! T: Use Scatterer  
 
! T: Use Scatterer  
Line 435: Line 442:
 
| ?
 
| ?
 
|-
 
|-
! T: Edit Roof(rect)
+
! T: Make Roof  
| Allows you to create thick and thin rock roofs, basic constructed roof, or remove any roof. (Yes this includes thick rock roof)
+
| Creates a 3x3 square of constructed roof under the cursor.
 +
|-
 +
! T: Delete Roof
 +
| Deletes a 3x3 square of roof under the cursor, including overhead mountain.
 
|-
 
|-
 
! T: Test Flood Unfog  
 
! T: Test Flood Unfog  
Line 698: Line 708:
 
! T: Give good thought...  
 
! T: Give good thought...  
 
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list
 
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list
|-
+
|
 
! T: Give bad thought...  
 
! T: Give bad thought...  
 
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list
 
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list
Line 759: Line 769:
 
| ?
 
| ?
 
|-
 
|-
! T: Make +1 Year Older  
+
! T: Make1 Year Older  
 
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
|-
 
|-
! T: Make +1 Day Older  
+
! T: Make1 Year Older  
 
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
|-
 
|-
Line 1,011: Line 1,021:
 
=== Autotests ===
 
=== Autotests ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
 
! Make Colony (full)  
 
! Make Colony (full)  
| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.  
+
| Spawns 26 colonists, all items, apparel, weapons that are available in game will be shown on the map. all props, buildings, working benches will be spawn on an electric PowerGrid. All consumables will be shown on the map. All ores and added raw resources will be spawned on the map. all foodtypes will be spawned. https://photos.app.goo.gl/mx4N1FikndwJRjGA7
<gallery>
+
https://photos.app.goo.gl/TiWkRz5y2Ryp24Xd7 this photo shows all the buildings and props and constructable items. everything will be placed.
Make colony (full).png| make colony (full) command
 
Make colony (full) items.png| make colony (full) command
 
</gallery>
 
 
|-
 
|-
 
! Make colony (animals)  
 
! Make colony (animals)  
Line 1,378: Line 1,386:
 
|-
 
|-
 
! Run World Pawn Gc  
 
! Run World Pawn Gc  
| Deletes any world pawns except those that the game sees a reason to keep, such as if they are a relative of another pawn or a faction leader. This can help improve performance, as the game will have less pawns to keep track of.
+
| Deletes any world pawns that the game sees no reason to keep. {{Check Tag|Why?|What effects does this have and why would you do it}}
 
|-
 
|-
 
! Run World Pawn Mothball  
 
! Run World Pawn Mothball  
Line 1,390: Line 1,398:
 
|-
 
|-
 
! World Pawn List  
 
! World Pawn List  
| Shows a list of all world pawns (pawns that are not currently on the map, but are still being kept track of by the game).
+
| Shows a list of all world pawns.{{Check Tag|Detail needed|Restating of the command title doesn't describe what this actually is}}
 
|-
 
|-
 
! World Pawn Mothball Info  
 
! World Pawn Mothball Info  

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: