Editing Deterioration

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== Analysis ==
 
== Analysis ==
{{stub|section=1|reason=Expansion needed}}
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Building a storeroom is one of the first things that a colony should do, as the destruction of required resources and equipment only slows progress and creates more work. But the effects of deterioration can also be used to dispose of junk without having to spend resources or pawn time to do so. Hauling corpses to a [[stockpile zone]] in running water, outdoors and unroofed will fairly rapidly get rid of them with no more work.  
 
Building a storeroom is one of the first things that a colony should do, as the destruction of required resources and equipment only slows progress and creates more work. But the effects of deterioration can also be used to dispose of junk without having to spend resources or pawn time to do so. Hauling corpses to a [[stockpile zone]] in running water, outdoors and unroofed will fairly rapidly get rid of them with no more work.  
  
Additionally understanding what items need to be protected is also important. Many raw resources don't deteriorate and thus can be kept outside without fear, buildings can as well but have a greater risk of being stolen by raiders. As it takes resources and time to build enclose warehouses, having layers of storage areas is helpful.
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Additionally understanding what items need to be protected is also important. Many raw resources don't deteriorate and thus can be kept outside without fear, buildings can as well but have a greater risk of being stolen by raiders. As it takes resources and time to build enclose warehouses, having layers of storage areas is helpful.  
  
 
== Version history==
 
== Version history==

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