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{{Royalty}}
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Defoliators can refer to two similar enemy structures that slowly kill all [[plants]] in an expanding radius:
{{For|the crashed ship part with a similar effect|defoliator ships}}
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* [[Crashed ship parts#Defoliator ship|Defoliator ship]] - the crashed ship part that can fall onto your map. Typically guarded by sleeping [[mechanoids]]
{{Infobox main|building
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* [[Condition causers#Defoliator|Defoliator]] - a condition causer building typically seen dropping as part of [[mechanoid cluster]]s {{RoyaltyIcon}}
| name = Defoliator
 
| image = Defoliator.png
 
| description = An area-denial device which annihilates nearby plants without affecting animals.<br>In planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.
 
| type = Building
 
| type2 = Mechanoid cluster
 
| placeable = false
 
| path cost = 50
 
| passability = pass through only
 
| blockswind = true
 
| cover = 0.5
 
| size = 3 ˣ 3
 
| flammability = 0
 
| hp = 400
 
| beauty = -200
 
| destroyyield = {{Icon Small|Steel slag chunk}} 4 + {{Icon Small|Steel}} 60 + {{Icon Small|Component}} 1 + {{Icon Small|Plasteel}} 10
 
| page verified for version = 1.3.3117
 
}}
 
'''Defoliators''' are [[mechanoid cluster]] problem causers that kill all plants in a slowly-growing area.
 
  
==Summary==
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{{Disambiguation}}
Defoliators are mostly equivalent to the [[defoliator ship]]. They will destroy all plant life in its radius, including [[anima tree]]s, [[gauranlen tree]]s{{IdeologyIcon}}, and [[polux tree]]s{{BiotechIcon}}. When it kills a cultivated plant, defoliation will be mentioned as "poison". Unlike the crashed ship part, the defoliator will not create [[pollution]].{{BiotechIcon}}
 
 
 
This building can affect up to a 100 tile radius from its the bottom-left corner. The affected radius rapidly expands to 18 tiles in 1.5 days, then expands to 40 tiles after 6 total days, before reaching the final size of 100 tiles after 20 total days.
 
 
 
Upon being destroyed, a defoliator explodes with [[EMP]] damage in a 9 tile radius after {{Ticks|240}}.
 
 
 
==Analysis==
 
{{For|dealing with mech clusters in general|Mechanoid cluster#Tactics}}
 
If a defoliator spawns far away from any of your crops or special trees, then it can be safely ignored indefinitely, or at least for a while. Even if it would poison your crop fields, it often takes a long time before the poison radius is actually large enough to start killing relevant plants. Thus, unless it spawns very close to your base, it is one of the less urgent condition causers.
 
 
 
[[Category:Mechanoid Cluster]]
 

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