Editing Defense tactics
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You can trigger the mechanoids either by high-explosive mortar fire, or sniping the ship part. | You can trigger the mechanoids either by high-explosive mortar fire, or sniping the ship part. | ||
*By attacking with sniper rifles at maximum range you will gain a good enough lead against the mechs to be able to escape safely even without enhancements unless armor is over-encumbering your colonists. | *By attacking with sniper rifles at maximum range you will gain a good enough lead against the mechs to be able to escape safely even without enhancements unless armor is over-encumbering your colonists. | ||
− | *Mortar volleys can soften the mechanoids, making them easier to defeat by your colonists afterwards | + | *Mortar volleys can soften the mechanoids, making them easier to defeat by your colonists afterwards. |
*In 1.1 you can also use EMP to stun them before engaging, then retreat before they exit stun, which is 25 seconds after being hit by EMP. | *In 1.1 you can also use EMP to stun them before engaging, then retreat before they exit stun, which is 25 seconds after being hit by EMP. | ||