Editing Defense tactics
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=== Melee tactics === | === Melee tactics === | ||
− | Melee soldiers are a useful asset in your colonies, if used correctly. They can | + | Melee soldiers are a useful asset in your colonies, if used correctly. They can bring disruption against ranged enemies, because being engaged in melee interrupts and prevents ranged attacks, and staggers the enemy thus slowing movement. Ranged enemies are also forced to fight back with makeshift melee attacks with their guns, which are woefully inadequate against a dedicated brawler. |
In addition, melee soldiers can fend off invading brawlers charging into your lines, or beat up drop podding enemies. | In addition, melee soldiers can fend off invading brawlers charging into your lines, or beat up drop podding enemies. | ||
− | [[Shield belt]]s and good armor | + | [[Shield belt]]s and good armor is usually necessary for you colonists to close the gap between you and the enemy. Melee attackers without the protection of shields are highly vulnerable to gunfire, even if heavily armored. Before battle, hide your melee attackers until all enemy melee attackers are engaged in battle, or put them in line in front of your gunners for quick deployment and damage absorption. |
Friendly fire is a serious issue in hand-to-hand combat, as you can easily hit your own fighters. While it is still a bearable problem if their shields are up, once the shields are down you will need to manually retarget to prevent friendly fire. | Friendly fire is a serious issue in hand-to-hand combat, as you can easily hit your own fighters. While it is still a bearable problem if their shields are up, once the shields are down you will need to manually retarget to prevent friendly fire. |