Editing Deathrest casket
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 38: | Line 38: | ||
{{Stub|section=1|reason=Missing mechanics}} | {{Stub|section=1|reason=Missing mechanics}} | ||
Using a powered deathrest casket multiplies the rate at which [[deathrest]] progresses by {{Good|×1.1}}, reducing the minimum time to avoid ''Deathrest Interrupted''. This value is not affected by the [[quality]] of the casket. The bonuses from the casket and up to two [[deathrest accelerator]]s stack multiplicatively. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty. | Using a powered deathrest casket multiplies the rate at which [[deathrest]] progresses by {{Good|×1.1}}, reducing the minimum time to avoid ''Deathrest Interrupted''. This value is not affected by the [[quality]] of the casket. The bonuses from the casket and up to two [[deathrest accelerator]]s stack multiplicatively. The casket itself uses 0 W of power, but still must be connected to an electrical grid to function. Once rested in, the casket permanently binds to its user, though deconstructing it has no penalty. | ||
+ | |||
While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see [[injury]] for details. Caskets can be walked over, although at a slower rate. | While resting in a deathrest casket, colonists heal by an additional 4 HP per day, the same as all non-hospital beds -- see [[injury]] for details. Caskets can be walked over, although at a slower rate. |