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== Deathrest need ==
 
== Deathrest need ==
Only pawns with the [[Genes#Deathrest|Deathrest]] gene, such as Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3.3% every day, to a minimum of 0%. This means that a pawn would need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the ''Deathrest exhaustion'' status with the following effects:
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Only pawns with the [[Genes#Deathrest|Deathrest]] gene, such as Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3.3% every day, to a minimum of 0%. This means that a pawn would need to rest every 30 days to avoid exhaustion. If the need is at 0%, pawns will gain the ''Deathrest exhaustion'' status - this reduces [[Consciousness]] to a maximum of {{Bad|50%}}, [[Psychic Sensitivity]] by {{--|100}}%, and gives a {{--|12}} [[mood]]let.
* [[Consciousness]]: {{Bad|50% Max}}
 
* [[Psychic Sensitivity]]: {{--|100}}%,  
 
* {{Thought|desc=The casket calls and I fall weary. The world's pall makes all so dreary. I need to deathrest.|label=Deathrest exhaustion|value=-12|stack=1}}
 
* Sleeping in a [[deathrest casket]] with 2 [[deathrest accelerator]]s will fill your Deathrest Need by 32% per day, so a complete Deathrest cycle will fill 80% of the need. {{Check Tag|what about without accelerators?|Do you get 80% over 4 days in a bed, and 80% over 3.6 days in a bare casket?}}
 
  
 
===Deathless===
 
===Deathless===
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Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. [[Certainty]]{{IdeologyIcon}} and a [[child]]'s growth points are also frozen.
 
Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. [[Certainty]]{{IdeologyIcon}} and a [[child]]'s growth points are also frozen.
  
Pawns must rest for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. A deathrest casket, connected to power, accelerates this to 3.6 days ({{+|11%}} faster), while a [[deathrest accelerator]] speeds it up further. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' status with the following effects for 5 days:
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Pawns must rest for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. A deathrest casket, connected to power, accelerates this to 3.6 days ({{+|11%}} faster), while a [[deathrest accelerator]] speeds it up further. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days ({{Bad|x80%}} Consciousness, with a further {{Bad|x90%}} [[Moving]] and {{Bad|x90%}} [[Manipulation]]).
* [[Consciousness]]: {{Bad|x80%}}
 
* [[Moving]]: {{Bad|x90%}}
 
* [[Manipulation]]: {{Bad|x90%}}
 
  
 
Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings, past general resource loss. Buildings will still be bound if unpowered or constructed later during the deathrest.
 
Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings, past general resource loss. Buildings will still be bound if unpowered or constructed later during the deathrest.
  
 
== Buildings ==
 
== Buildings ==
Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, any bonuses will not apply. Similarly, the bonuses are removed if the deathrest gene is removed.
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Deathrest can be improved by various buildings placed near a casket. Once used, these buildings will permanently bind to the rester. If the deathrest is interrupted, then these buildings will not apply.
  
 
*[[Hemopump]]: Increases [[hemogen]] storage capacity by {{+|25}} until the next deathrest. (No maximum)
 
*[[Hemopump]]: Increases [[hemogen]] storage capacity by {{+|25}} until the next deathrest. (No maximum)
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== Version history ==
 
== Version history ==
* [[Biotech DLC]] - Introduced.
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*[[Biotech DLC]] - Introduced.
* [[Version/1.4.3534|1.4.3534]] - Fix: Deathrest bonuses are not removed if deathrest gene is removed.
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*[[Version/1.4.3555|1.4.3555]] - Fix: Pawns gain certainty during deathrest. Fix: Growth points are gained during deathrest when learning need is frozen.
* [[Version/1.4.3542|1.4.3542]] - Fix: Destroyed pawns can cause issues with deathrest building inspect strings.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pawns gain certainty during deathrest. Fix: Growth points are gained during deathrest when learning need is frozen.
 
 
 
  
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

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