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− | + | '''Deathrest''' is a near-catatonic state that [[Xenotypes#Sanguophages|Sanguophages]] and other pawns with the '''deathrest gene''' can go through to avoid devasating penalties. | |
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− | == | + | ==Deathrest Need== |
− | + | Only pawns with the deathrest gene, which include Sanguophages, are able to deathrest. For pawns with this gene, the need for deathrest falls by 3% every day, to a minimum of 0%. If the need goes below 10%, then pawns will gain the ''Deathrest exhaustion'' status - this reduces [[Consciousness]] by -50%, [[Psychic Sensitivity]] by -100%, and gives a -12 [[mood]]let. This means that a pawn would need to rest every 27 days to avoid exhaustion. | |
− | + | A pawn that has both the deathrest and ''deathless'' gene, which also include Sanguophages, will go into compulsed deathrest if they would have otherwise died. While the pawn is hosting lethal injuries, the actual deathrest need, along with deathrest progress, will not increase. However, it is shorter than the regenerative coma (7 days + healing from lethality) that would otherwise happen. Deathless itself can restore the torso, but no other body parts (including vital ones like the [[heart]]); deathrest does not impact this. | |
− | == Summary == | + | ==Summary== |
− | + | Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. Entering deathrest causes any dedicated buildings (like the casket) to be permanently bound to the applicable pawn. If there is no occupant, there are no penalties for deconstructing or destroying bound buildings past general resource loss. | |
− | Deathresting can be done on any [[bed]] or [[deathrest casket]], which must be in a [[roof]]ed space. Forced deathrest from being deathless has no restrictions. | ||
− | Pawns must | + | Going into deathrest sets [[Consciousness]] to a maximum of 10% and freezes most needs, including the need for Hemogen, though both rest and deathrest will rise. Pawns must wait for a default of 4 game days to avoid penalties, regardless of their actual deathrest need. They can wake up instantly on command, but waking up too early gives the ''Interrupted deathrest'' debuff for 5 days (0.8x Consciousness, 0.9x [[Moving]] and [[Manipulation]]), which also negates the benefit of all deathrest buildings. Using a deathrest casket connected to power accelerates this by 11%, to 3.6 days, while a [[deathrest accelerator]] speeds it up further. |
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− | + | ==Buildings== | |
+ | Deathrest can be improved by various buildings placed near the casket. If the deathrest is interrupted, then these buildings will not apply. | ||
− | + | *[[Hemopump]]: Increases [[hemogen]] storage capacity by +25. | |
− | + | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by +25% | |
− | + | *[[Glucosoid pump]]: Speeds pawn [[Movement]] by +12% until the next deathrest. (Maximum 4) | |
− | *[[Hemopump]]: Increases [[hemogen]] storage capacity by | + | *[[Psychofluoid pump]]: Increases [[Psychic Sensitivity]] by +25%, as well as [[psyfocus]] (+5%) and neural heat recovery (+0.05 heat). (Maximum 4) |
− | *[[Hemogen amplifier]]: Increases [[hemogen]] gain by | + | *[[Deathrest accelerator]]: Speeds deathrest by +20%. (Maximum 2) |
− | *[[Glucosoid pump]]: | ||
− | *[[ | ||
− | *[[Deathrest accelerator]]: Speeds deathrest by | ||
Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | Each pawn has a building limit, where only a certain amount of buildings may apply at once. Pawns start with a limit of only 1 building, which can be increased with a [[deathrest capacity serum]]. | ||
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