Editing Deathpall
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | == | + | == Acquistion == |
− | Deathpall | + | Deathpall can be triggered by performing the Void Acquisition ritual, or as a random entity spawn. Unlike Grey Pall, its arrival is signified by a red event box. |
== Summary == | == Summary == | ||
− | Deathpall will fall over the | + | Deathpall will fall over the land for around 1-2 days, and ressurect any corpses which are not under a roof as Shamblers. This includes corpses that have already risen as Shamblers and have died due to hunger. Corpses will only not rise from the dead during a Deathpall if they are burnt or destroyed. |
− | |||
− | |||
== Analysis == | == Analysis == | ||
− | The only threat Deathpall serves to your colony is the creation of shamblers, in the form of | + | The only threat Deathpall serves to your colony is the creation of shamblers, in the form of humanoid corpses but also animal corpses. Megasloths, Timberwolves, and other dangerous animals can be bought back to the dead if left outdoors. It is best to butcher or burn corpses which are laying around outdoors, in order to prevent any accidental shambler creation. |
− | |||
− | |||
− | + | An alternate tactic could be to leave corpses outside of your base, in order for them to rise during the Deathpall and attack your enemies. |