Editing Darktorch

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Ideology}}
+
{{Ideology}}{{Rewrite|reason=Format standardisation}}{{Main|Torch lamp}}{{infobox main|furniture|
{{Image wanted|reason=Light radius image like [[:File:Standing_lamp_illumination_area.png]]}}
+
|name = Darktorch
{{See also|Torch lamp|Fungus darktorch}}
+
|image = Darktorch.png
{{Infobox main|furniture
+
|description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
| name = Darktorch
+
|type = Building
| image = Darktorch.png
+
|type2 = Furniture
| description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
+
|placeable = true
| type = Building
+
|path cost = 14
| type2 = Furniture
+
|passability = pass through only
| placeable = true
+
|cover = 0.15
| path cost = 14
+
|minifiable = false
| passability = pass through only
+
|size = 1 ˣ 1
| cover = 0.15
+
|flammability = 0
| minifiable = false
+
|hp = 75
| size = 1 ˣ 1
+
|glowradius = 7
| flammability = 0
+
|glowcolor = (78, 226, 229)
| hp = 75
+
|heatpersecond = 3.5
| glowradius = 7
+
|maxheattemperature = 23
| glowcolor = (78, 226, 229)
+
|terrain affordance = light
| heatpersecond = 3.5
+
|styledominance = 5
| maxheattemperature = 23
+
|work to make = 100
| terrain affordance = light
+
|resource 1 = Wood
| styledominance = 5
+
|resource 1 amount = 20
| work to make = 100
+
|deconstruct yield = nothing
| resource 1 = Wood
+
|destroyyield = nothing
| resource 1 amount = 20
 
| deconstruct yield = nothing
 
| destroyyield = nothing
 
 
}}
 
}}
 
The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
 
The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
  
 
== Acquisition ==
 
== Acquisition ==
{{Acquisition}}
+
Torch lamps require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
  
 
== Summary ==
 
== Summary ==
The darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
+
The darktorch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit, and consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 1.5+ (0.0006*60000)}} wood per day, if it is lit while unroofed in the [[Weather|rain]]. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/1.5}} days. It is constructed with a full fuel capacity. Fuel is delivered to the darktorch by a [[Menus#Haul|haulers]] as long as refueling is enabled.
  
It consumes {{Icon Small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{Icon Small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining.
+
It outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain.
+
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for ideoligions that prefer to stay in darkness. This allows the work penalties to be avoided without incurring mood debuffs.
 
 
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]].
 
  
 
== Analysis ==
 
== Analysis ==
{{Main|Torch lamp}}
+
{{Stub|section=1}}
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
  
 
It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.  
 
It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.  
  
== Version history ==
+
==Version history==
 
* [[Ideology DLC]] initial release - Added.
 
* [[Ideology DLC]] initial release - Added.
  
{{Nav|furniture|wide}}
+
<noinclude>
[[Category:Furniture]] [[Category:Lamp]]
+
{{nav|furniture|wide}}
 +
</noinclude>
 +
[[Category:Furniture]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: