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− | {{Ideology}} | + | {{Ideology}}{{See also|Torch lamp|Fungus darktorch}}{{infobox main|furniture| |
− | + | |name = Darktorch | |
− | {{See also|Torch lamp|Fungus darktorch}} | + | |image = Darktorch.png |
− | {{ | + | |description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat. |
− | | name = Darktorch | + | |type = Building |
− | | image = Darktorch.png | + | |type2 = Furniture |
− | | description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat. | + | |placeable = true |
− | | type = Building | + | |path cost = 14 |
− | | type2 = Furniture | + | |passability = pass through only |
− | | placeable = true | + | |cover = 0.15 |
− | | path cost = 14 | + | |minifiable = false |
− | | passability = pass through only | + | |size = 1 ˣ 1 |
− | | cover = 0.15 | + | |flammability = 0 |
− | | minifiable = false | + | |hp = 75 |
− | | size = 1 ˣ 1 | + | |glowradius = 7 |
− | | flammability = 0 | + | |glowcolor = (78, 226, 229) |
− | | hp = 75 | + | |heatpersecond = 3.5 |
− | | glowradius = 7 | + | |maxheattemperature = 23 |
− | | glowcolor = (78, 226, 229) | + | |terrain affordance = light |
− | | heatpersecond = 3.5 | + | |styledominance = 5 |
− | | maxheattemperature = 23 | + | |work to make = 100 |
− | | terrain affordance = light | + | |resource 1 = Wood |
− | | styledominance = 5 | + | |resource 1 amount = 20 |
− | | work to make = 100 | + | |deconstruct yield = nothing |
− | | resource 1 = Wood | + | |destroyyield = nothing |
− | | resource 1 amount = 20 | ||
− | | deconstruct yield = nothing | ||
− | | destroyyield = nothing | ||
}} | }} | ||
The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]]. | The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]]. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Darktorches require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed. |
== Summary == | == Summary == | ||
− | The darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{ | + | The darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}} |
− | It consumes {{ | + | It consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{icon small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining. |
− | If under the [[rain]] and unroofed, it consumes an additional {{ | + | If under the [[rain]] and unroofed, it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain. |
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]]. | The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]]. | ||
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It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch. | It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch. | ||
− | == Version history == | + | ==Version history== |
* [[Ideology DLC]] initial release - Added. | * [[Ideology DLC]] initial release - Added. | ||
− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] [[Category:Lamp]] | [[Category:Furniture]] [[Category:Lamp]] |