Difference between revisions of "Damage per Second"

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This is the maximum potential damage, ignoring accuracy.
 
This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}
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{| class="wikitable"
 +
|-
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|'''{{math|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}'''
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|}
 
Where:
 
Where:
 
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* {{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}
{{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 &divide; Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}<Br>'''OR'''<Br>Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} &divide; 60}}
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'''OR'''
 
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* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} &divide; 60}}
Charge Rifle Example:
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For example:
 
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{| class="wikitable"
{{math|big=1|Max DPS {{=}} (15 &times; 3) &divide; (2 + 1 + ((3600 &divide; 300) &divide; 60) * (3 - 1)) {{=}} 13.24}}
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|-
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|{{math| [[Charge rifle]] max DPS {{=}} (15 &times; 3) &divide; (2s + 1s + (60  &divide; 300RPM) &times; (3 - 1)) {{=}} 13.24}}
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|}
  
 
===Real DPS===
 
===Real DPS===
 
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
 
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
  
{{math|big=1|Real DPS {{=}} Max DPS &times; Average Accuracy }}
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{| class="wikitable"
 +
|-
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|'''{{math|Real DPS {{=}} Max DPS &times; Average Accuracy }}'''
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|}
 
Numbers are rounded to two decimal places for readability.
 
Numbers are rounded to two decimal places for readability.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 02:58, 27 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)

Where:

  • Burst Time (secs) = 60 ÷ Fire Rate (RPM)

OR

  • Burst Time (secs) = Burst Ticks (Ticks) ÷ 60

For example:

Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24

Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.