Difference between revisions of "Damage per Second"

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m (added: ==DPS on Rimworlds Weapons page== and little more info.)
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Damage Per Second (DPS for short), is a property that guns in games have, it is basically the amount of damage that can be dealt to a target in one second (provided that no bullets miss), this property is used to compare different weapons to each other.
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'''Damage per second''' (a.k.a. '''DPS''' for short), is a measure of how much damage a given weapon does per second.
  
==DPS on Rimworlds [[Weapons|Weapons page]]==
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==Disclaimer==
The DPS on [[Weapons|this Weapons page]] have been calculated using this formula: '''DPS = ( Damage * bullets_per _burst ) / aim_time''' <br/>
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These DPS formulas don't account for a pawn's shooting skills.
All numbers that was longer than 1 number after the decimal point have also been rounded to the nearest whole number.
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It's just a calculation of raw, total output damage (on a single target).
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==Calculation==
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
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===Maximum DPS===
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This is the maximum potential damage, ignoring accuracy.
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{| class="wikitable"
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|-
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|'''{{math|Max DPS {{=}} (Damage &times; Burst Shot Count) &divide; (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}'''
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|}
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Where:
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* {{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 &divide; Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}
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'''OR'''
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* Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks  {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} &divide; 60}}
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For example:
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{| class="wikitable"
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|-
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|{{math| [[Charge rifle]] max DPS {{=}} (15 &times; 3) &divide; (2s + 1s + (60  &divide; 300RPM) &times; (3 - 1)) {{=}} 13.24}}
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|}
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===Real DPS===
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This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
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{| class="wikitable"
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|-
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|'''{{math|Real DPS {{=}} Max DPS &times; Average Accuracy }}'''
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|}
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Numbers are rounded to two decimal places for readability.
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[[Category:Game mechanics]]
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[[Category:Weapons]]

Revision as of 02:58, 27 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)

Where:

  • Burst Time (secs) = 60 ÷ Fire Rate (RPM)

OR

  • Burst Time (secs) = Burst Ticks (Ticks) ÷ 60

For example:

Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24

Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.