Difference between revisions of "Damage per Second"
Jump to navigation
Jump to search
m (→Disclaimer: Typo fix.) |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. | + | '''Damage per second''' (a.k.a. '''DPS''' for short), is a measure of how much damage a given weapon does per second. |
==Disclaimer== | ==Disclaimer== | ||
Line 10: | Line 10: | ||
===Maximum DPS=== | ===Maximum DPS=== | ||
− | |||
This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math | + | {| class="wikitable" |
− | + | |- | |
− | + | |'''{{math|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}''' | |
+ | |} | ||
+ | Where: | ||
+ | * {{math|Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} 60 ÷ Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}} | ||
+ | '''OR''' | ||
+ | * Burst Time {{H:title|link=no|Time in seconds|(secs)}} {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} ÷ 60}} | ||
+ | For example: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |{{math| [[Charge rifle]] max DPS {{=}} (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) {{=}} 13.24}} | ||
+ | |} | ||
===Real DPS=== | ===Real DPS=== | ||
− | |||
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | ||
− | {{math | + | {| class="wikitable" |
− | + | |- | |
− | + | |'''{{math|Real DPS {{=}} Max DPS × Average Accuracy }}''' | |
− | + | |} | |
Numbers are rounded to two decimal places for readability. | Numbers are rounded to two decimal places for readability. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Weapons]] | [[Category:Weapons]] |
Revision as of 02:58, 27 March 2021
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)
|
Where:
- Burst Time (secs) = 60 ÷ Fire Rate (RPM)
OR
- Burst Time (secs) = Burst Ticks (Ticks) ÷ 60
For example:
Charge rifle max DPS = (15 × 3) ÷ (2s + 1s + (60 ÷ 300RPM) × (3 - 1)) = 13.24 |
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
|
Numbers are rounded to two decimal places for readability.