Difference between revisions of "Damage per Second"

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This is the maximum potential damage, ignoring accuracy.
 
This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * (Burst Shot Count - 1)) }}
+
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown {{H:title|link=no|Time in seconds|(secs)}} + Warmup {{H:title|link=no|Time in seconds|(secs)}} + (Burst Time {{H:title|link=no|Time in seconds|(secs)}} * (Burst Shot Count - 1) }}
Where  
+
Where:
  
{{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}}
+
{{math|Burst Time {{=}} 60 &divide; Fire Rate {{H:title|link=no|Rounds Per Minute|(RPM)}}<Br>'''OR'''<Br>Burst Time {{=}} Burst Ticks {{H:title|link=no|Time in Game Ticks (1/60th second) |(Ticks)}} &divide; 60}}
  
 
Charge Rifle Example:
 
Charge Rifle Example:

Revision as of 02:37, 27 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown (secs) + Warmup (secs) + (Burst Time (secs) * (Burst Shot Count - 1)

Where:

Burst Time = 60 ÷ Fire Rate (RPM)
OR
Burst Time = Burst Ticks (Ticks) ÷ 60


Charge Rifle Example:

Max DPS = (15 × 3) ÷ (2 + 1 + ((3600 ÷ 300) ÷ 60) * (3 - 1)) = 13.24


Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.