Difference between revisions of "Damage per Second"

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This is the maximum potential damage, ignoring accuracy.
 
This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ ((Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))) ÷ 60 ticks per second ) }}
+
{{math|big=1|Max DPS {{=}} (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1) }}
 +
Where
 +
 
 +
{{math|big=1|Burst Ticks {{=}} 3600 ÷ Fire Rate}}
 +
 
 
===Real DPS===
 
===Real DPS===
 
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
 
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Revision as of 13:44, 23 March 2021

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Shot Count) ÷ (Ranged Cooldown + Warmup + (Burst Ticks ÷ 60) * Burst Shot Count - 1)

Where

Burst Ticks = 3600 ÷ Fire Rate


Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy

Numbers are rounded to two decimal places for readability.