Difference between revisions of "Damage per Second"

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This is the maximum potential damage, ignoring accuracy.
 
This is the maximum potential damage, ignoring accuracy.
  
{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
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{{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))] ÷ 60 ticks per second } }}
  
  

Revision as of 23:41, 30 September 2016

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS formulas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))] ÷ 60 ticks per second }



Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy



Numbers are rounded to two decimal places for readability.