Difference between revisions of "Damage per Second"

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m (Formating)
m (Updated DPS formula, blast radius removed for now.)
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==Disclaimer==
 
==Disclaimer==
 
DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do.
 
DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do.
 +
 +
So in short, this formula doesn't account for:
 +
*Accuracy/Misses
 +
*Miss Radius
 +
*Blast Radius
 +
 +
It's just a calculation of raw, total output damage (on a single target).
  
 
==Calculation==
 
==Calculation==
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{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
+
{{math|big=1|DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
  
  

Revision as of 07:28, 20 August 2014

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.

So in short, this formula doesn't account for:

  • Accuracy/Misses
  • Miss Radius
  • Blast Radius

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:


DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }



Numbers are rounded to two decimal places for readability.