Difference between revisions of "Damage per Second"

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(Rewrote the DPS page.)
(Added disclaimer about DPS calculations)
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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second. These are usually done in an "ideal" sense of calculation, where it is assumed that every single bullet hits the intended target, meaning that it does its full amount of damage.
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Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
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==Disclaimer==
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DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do.
  
 
==Calculation==
 
==Calculation==

Revision as of 06:10, 20 August 2014

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }


Numbers are rounded to two decimal places for readability.