Difference between revisions of "Damage Types"

From RimWorld Wiki
Jump to navigation Jump to search
(Zesty moved page Damage Types to Health Difficulties: Realized that these aren't the same as damage types, moved)
 
(Made a brand new table for damage types (!!not!! to be confused with injury types))
Line 1: Line 1:
#REDIRECT [[Health Difficulties]]
+
<includeonly>:''Main article: [[Damage Types]]''</includeonly>
 +
<noinclude>A table of the default damage types for RimWorld damage.</noinclude>
 +
 
 +
Not to be confused with [[Health Difficulties|health difficulties]]. These provide the armor categories and death messages for injuries.
 +
 
 +
{| {{STDT| sortable c_08 text-center}}
 +
! Name !! Label !! Armor Category !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref>
 +
|-
 +
! Cut
 +
| cut || | Piercing || | {0} has been cut to death. || | Cut || | Cut || | Crack || | true
 +
|-
 +
! Crush
 +
| crush || | Blunt || | {0} has been crushed to death. || | Crush || | Cut || | Crack || | true
 +
|-
 +
! Blunt
 +
| blunt || | Blunt || | {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true
 +
|-
 +
! Stab
 +
| stab || | Piercing || | {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true
 +
|-
 +
! Bullet
 +
| bullet || | Piercing || | {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true
 +
|-
 +
! Arrow
 +
| arrow || | Piercing || | {0} has been shot to death. || | Cut || | Cut || | Crack || | true
 +
|-
 +
! Scratch
 +
| scratch || | Piercing || | {0} has been torn to death.<ref>''Pretty [[metal]].''</ref> || | Scratch || | Scratch || | Crack || | true
 +
|-
 +
! Bite
 +
| bite || | Piercing || | {0} has been bitten to death. || | Bite || | Bite || |  Crack || | true
 +
|-
 +
! Bomb
 +
|bomb || | Blunt || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true
 +
|-
 +
! Flame
 +
| flame || | Heat || | {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref>
 +
|-
 +
! Surgical Cut
 +
| surgical cut || | - || | {0} has died during surgery || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref>
 +
|-
 +
|}
 +
 
 +
<references/>

Revision as of 03:33, 7 October 2014

A table of the default damage types for RimWorld damage.

Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.

Name Label Armor Category Death Message[1] General Injury Skin Injury Solid Injury Harms Outer Layers[2]
Cut cut Piercing {0} has been cut to death. Cut Cut Crack true
Crush crush Blunt {0} has been crushed to death. Crush Cut Crack true
Blunt blunt Blunt {0} has been beaten to death. Crush Bruise Crack true
Stab stab Piercing {0} has been stabbed to death. Stab Stab Crack true
Bullet bullet Piercing {0} has been shot to death. Gunshot Gunshot Gunshot true
Arrow arrow Piercing {0} has been shot to death. Cut Cut Crack true
Scratch scratch Piercing {0} has been torn to death.[3] Scratch Scratch Crack true
Bite bite Piercing {0} has been bitten to death. Bite Bite Crack true
Bomb bomb Blunt {0} has died in an explosion. Shredded Shredded Crack true
Flame flame Heat {0} has burned to death. Burn Burn Burn false[4]
Surgical Cut surgical cut - {0} has died during surgery - - - false[5]
  1. {0} represents a pawn's name.
  2. Surgery doesn't hurt your outside bits, but getting shot and stuff will.
  3. Pretty metal.
  4. Fire currently doesn't burn your organs out or anything - ironically good for preserving them.
  5. Able to remove organs without harming outer body parts.