Editing Damage Types
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− | <noinclude>{{Stub | + | <noinclude>{{Stub}}</noinclude> |
<includeonly>{{Main|Damage Types}}</includeonly> | <includeonly>{{Main|Damage Types}}</includeonly> | ||
− | Damage is split into many different types, with different descriptors and | + | Damage is split into many different types, with different descriptors and death messages for injuries, different interactions with different targets and armor types, and different default stats. Not to be confused with [[Health Difficulties|health difficulties]]. |
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | ! Name !! Label | + | ! Name !! Label !! Armor Category !! overkillPctToDestroyPart<ref>Function currently unclear - seems to be percentage of damage done over the current health a body part to destroy. E.g. At 70%, a 10 HP finger would require 17 damage to destroy. </ref> !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> !! Affects [[shield belt|shields]] !! Stun duration |
− | |- id="Cut" | + | |-id="Cut" |
! Cut | ! Cut | ||
− | | cut | | + | | cut || | Sharp || 0% - 10% || {0} has been cut to death. || | Cut || | Cut || | Crack || | true || | false || | - |
− | |- id="Crush" | + | |-id="Crush" |
! Crush | ! Crush | ||
− | | crush | | + | | crush || | Blunt || 40% - 100% || {0} has been crushed to death. || | Crush || | Cut || | Crack || | true || | true || | - |
− | |- id=" | + | |-id="Blunt" |
! Blunt | ! Blunt | ||
− | | blunt | | + | | blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - |
− | + | |-id="Demolish" | |
− | |||
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− | |- id=" | ||
! Demolish | ! Demolish | ||
− | | blunt | | + | | blunt || | Blunt || 40% - 100% || {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true || | false || | - |
− | |- id="Stab" | + | |-id="Stab" |
! Stab | ! Stab | ||
− | | stab | | + | | stab || | Sharp || 40% - 100% || {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true || | false || | - |
− | + | |-id="Bullet" | |
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− | |- id="Bullet" | ||
! Bullet | ! Bullet | ||
− | | bullet | | + | | bullet || | Sharp || 0% - 70% || {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true || | true || | - |
− | |- id="Arrow" | + | |-id="Arrow" |
! Arrow | ! Arrow | ||
− | | arrow | | + | | arrow || | Sharp || 0% - 70% || {0} has been shot to death. || | Cut || | Cut || | Crack || | true || | true || | - |
− | + | |-id="Scratch" | |
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− | |- id=" | ||
! Scratch | ! Scratch | ||
− | | scratch | | + | | scratch || | Sharp || 0% - 70% || {0} has been torn to death. || | Scratch || | Scratch || | Crack || | true || | false || | - |
− | + | |-id="Bite" | |
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− | |- id="Bite" | ||
! Bite | ! Bite | ||
− | | bite | | + | | bite || | Sharp || 0% - 10% || {0} has been bitten to death. || | Bite || | Bite || | Crack || | true || | false || | - |
− | + | |-id="Bomb" | |
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− | |- id=" | ||
! Bomb | ! Bomb | ||
− | | bomb | | + | |bomb || | Sharp ||? || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | - |
− | |- id="BombSuper" | + | |-id="BombSuper" |
! BombSuper | ! BombSuper | ||
− | | bomb | | + | |bomb || | Sharp ||? || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true || | true || | - |
− | |- id=" | + | |-id="Flame" |
! Flame | ! Flame | ||
− | | flame | | + | | flame || | Heat || ? ||| {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> || | false || | - |
− | | | + | |-id="Thump" |
− | |||
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− | |- id=" | ||
! Thump | ! Thump | ||
− | | thump | | + | |thump || | Sharp ||? || | {0} has ?? || | Crush || | Crush || | Crack || | ?? || | ?? || | - |
− | | | + | |-id="Frostbite" |
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− | |- id="Frostbite" | ||
! Frostbite | ! Frostbite | ||
− | | frostbite || | + | | frostbite || | - || ? ||| {0} has succumbed to frostbite. || | Frostbite || | Frostbite || | Frostbite || | true || | false || | - |
− | |- id="Surgical cut" | + | |-id="Surgical cut" |
! Surgical cut | ! Surgical cut | ||
− | | surgical cut || | + | | surgical cut || | - || ? || | {0} has died during surgery. || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> || | false || | - |
− | |- id="Execution cut" | + | |-id="Execution cut" |
! Execution cut | ! Execution cut | ||
− | | execution cut || | + | | execution cut || | - || - ||| {0} has been executed by cutting. || | Cut || | Cut || | Cut || | false || | false || | - |
− | |- id=" | + | |-id="EMP" |
− | ! EMP <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> | + | ! [[EMP]] <ref name="stun">Does not deal physical damage so does not show up on body parts. </ref> |
− | | - || | + | | - || | - || - || | {0} has been EMPed to death. || | - || | - || | - || | true || | true || | 0.25 s <ref name = duration>Per point of damage.</ref> <ref> Only applies to mechanoids or turrets. </ref> |
− | |- id="Stun" | + | |-id="Stun" |
! Stun <ref name="stun"/> | ! Stun <ref name="stun"/> | ||
− | | - || | + | | - || | - || - ||| {0} has been stunned to death. || | - || | - || | - || | false || | true || | 0.33 s <ref name = duration></ref> |
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|} | |} | ||
<references/> | <references/> | ||
<noinclude> | <noinclude> | ||
− | + | ==Thump== | |
− | + | Thump damage is done by [[Thump cannon]], and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste Dispensors, 7.5x to passable buildings such as armchairs. Additionally, [[Wall]]s specifically have an additional 4x multiplier, stacking with the previous 15x, for a total of 60x damage. | |
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− | Thump damage is done by [[Thump cannon]], and is exceptionally effective against buildings. The default damage is only 5, with 0 AP, however it does 4x Damage to Plants, 15x damage to impassable buildings such as Nutrient Paste | ||
− | == | + | ==Bomb== |
− | + | Bomb damage is done by a variety of explosive weapons and is additionally effective against buildings. The default damage is 50, with 0.1 AP multiplier, and a default stopping power of 0.5. It does 4x Damage to Plants and to impassable buildings such as Nutrient Paste Dispensors and 2x to passable buildings such as armchairs. Additionally, [[Wall]]s specifically have an additional 2x multiplier, stacking with the previous 4x, for a total of 8x damage. | |
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− | + | ==Demolish== | |
+ | Demolish damage is done by [[breach axe]]s and is additionally effective against buildings. It does 10x Damage to buildings, but it otherwise identical to Blunt damage. | ||
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
</noinclude> | </noinclude> |