Editing Damage Types

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* Inflict [[brain shock]] on pawns with brain implants ([[Learning assistant]] {{RoyaltyIcon}}, [[Neurocalculator]] {{RoyaltyIcon}}, [[Circadian assistant]] {{RoyaltyIcon}}, [[Circadian half-cycler]] {{RoyaltyIcon}})
 
* Inflict [[brain shock]] on pawns with brain implants ([[Learning assistant]] {{RoyaltyIcon}}, [[Neurocalculator]] {{RoyaltyIcon}}, [[Circadian assistant]] {{RoyaltyIcon}}, [[Circadian half-cycler]] {{RoyaltyIcon}})
 
* Inflicts vomiting on pawns with certain stomach implants ([[Nuclear stomach]] {{RoyaltyIcon}}, [[Reprocessor stomach]] {{RoyaltyIcon}}, [[Sterilizing stomach]] {{RoyaltyIcon}})
 
* Inflicts vomiting on pawns with certain stomach implants ([[Nuclear stomach]] {{RoyaltyIcon}}, [[Reprocessor stomach]] {{RoyaltyIcon}}, [[Sterilizing stomach]] {{RoyaltyIcon}})
* Break [[shield belt]]s, which will recharge as if they reached 0 HP normally.
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* Break [[shield belt]]s, who will recharge as if they reached 0 HP normally.
 
* Disable [[low-shield pack]]s {{RoyaltyIcon}} for 0 {{Ticks|600}}; the burnout timer continues to run while stunned.
 
* Disable [[low-shield pack]]s {{RoyaltyIcon}} for 0 {{Ticks|600}}; the burnout timer continues to run while stunned.
 
* Disable [[mech low-shield]]s {{RoyaltyIcon}} and [[mech high-shield]]s {{RoyaltyIcon}} for {{Ticks|1200}}. For mech high-shields, an [[EMP shell]] must impact the actual shield; the blast will not disable it.
 
* Disable [[mech low-shield]]s {{RoyaltyIcon}} and [[mech high-shield]]s {{RoyaltyIcon}} for {{Ticks|1200}}. For mech high-shields, an [[EMP shell]] must impact the actual shield; the blast will not disable it.
* If an EMP attack does more EMP damage to a mortar than the remaining HP it has, the mortar will explode.
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* If an EMP attack does more EMP damage to a mortar than the it has remaining HP, the mortar will explode.
  
 
Using EMP attacks against friendlies counts as an attack, even if they aren't hurt.
 
Using EMP attacks against friendlies counts as an attack, even if they aren't hurt.

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