Editing Damage
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | <includeonly> | |
− | + | :''Main article: [[Damage]]'' | |
− | + | Damage is currently split up into 5 Armor Categories: | |
− | * | + | *Blunt |
− | * | + | *Piercing |
− | + | *Heat | |
+ | *Electric | ||
+ | *Toxic | ||
− | + | </includeonly> | |
− | |||
− | |||
− | + | Your colonists are likely going to get [[Health#Injury|injured]] at some point in RimWorld (or suffer a horrific death). Here's a list of damage types currently in RimWorld: | |
− | |||
− | |||
− | # | ||
− | |||
− | |||
− | |||
− | + | ==Armor Categories== | |
+ | {{:Armor Categories}} | ||
==Damage Types== | ==Damage Types== | ||
{{:Damage Types}} | {{:Damage Types}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |