Difference between revisions of "Cryptosleep casket"

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<onlyinclude>
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<onlyinclude>{{Infobox main|Misc|
{{infobox main|ship|
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| name = Cryptosleep casket
|name = Cryptosleep casket
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| image = ShipCryptosleepCasket.png|Cryptosleep casket
|image = ShipCryptosleepCasket.png|
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| imagesize = 192px
|description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
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| description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
|type = Misc
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| type = Misc
|placeable = Yes
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| type2 =
|size = 2|1
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| placeable = Yes
|hp = 250
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| rotatable = Yes
|flammability = 1
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| size = 2 ˣ 1
|cover = 0.5
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| hp = 250
|buy = 180{{Icon Small|steel}} + 5{{Icon Small|uranium}} + 8{{Icon Small|component}}
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| power =
|sell = 135{{Icon Small|steel}} + 3.75{{Icon Small|uranium}} + 6{{Icon Small|component}}
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| flammability = 0.5
 +
| work to make = 3200
 +
| resource 1 = Steel
 +
| resource 1 amount = 180  
 +
| resource 2 = Uranium
 +
| resource 2 amount = 5
 +
| resource 3 = Component
 +
| resource 3 amount = 4
 +
| resource 4 = Advanced component
 +
| resource 4 amount = 1
 +
| skill 1 = Construction
 +
| skill 1 level = 8
 +
| cover = 0.5
 
}}</onlyinclude>
 
}}</onlyinclude>
A '''cryptosleep casket''' main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the [[Misc]] menu after it has been [[research]]ed.
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The '''cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation.
  
During cryptosleep, occupants will not age biologically but only chronologically. This device helps relieve a colony during a crisis such as: an intense psychic wave or medicine shortage, until the problem is resolved. After waking from cryptosleep a humanoid will have [[Ailments#Cryptosleep Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
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== Acquistition ==
 +
As a complicated piece of machinery, [[Research#Cryptosleep caskets|Cryptosleep caskets]] must be researched before it can be constructed. A cryptosleep casket requires {{icon|steel|180}} [[steel]], {{icon|uranium|5}} [[uranium]], {{icon|component|4}} [[component]]s, {{icon|advcomponent|1}} [[Advanced component]]s, and a [[Skills#Construction|Construction skill]] of 8.
  
Cryptosleep caskets may also be found inside an [[ancient shrine]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
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==Analysis ==
 +
During cryptosleep, the occupants biological functions are suspended and they will not age biologically, only chronologically. The pawns stats and status effects will similarly be frozen (this is not completely true; some effects, such as mood and social, do tick down while in cryptosleep) - their hunger will not decrease, any injuries won't progress and any drug doses will remain the same. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied.
  
Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]] except ship cryptosleep caskets can eject its occupants.
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To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". Alternatively, if the colonist is downed, another colonist can be ordered to carry the downed pawn to the casket.
{|
 
! !! style="text-align: left;" | Placement !! style="text-align: left;" | Opening
 
|-
 
! style="text-align: left;" | Cryptosleep casket:
 
| built anywhere || can only be opened by a [[Menus#Haul|hauler]], using the 'Open' designator
 
|- style="text-align: left;"
 
! style="text-align: left; width: 162px;" | Ship cryptosleep casket:
 
| style="width: 140px;" | connects to ship only || colonist may eject self
 
|}
 
  
 +
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done violently, by applying anesthesia followed by manually directing a colonist to carry them inside or if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[Ailments#Brain shock|Brain shock]] to quickly and cheaply down them.
  
 
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
 
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
  
 +
===Utility===
 +
This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of avoiding withdrawal-induced mental breaks in the event of drug shortages - this technique can be used to save the life of a [[Luciferium]]-user, or decrease total demand over time.
 +
 +
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.
 +
 +
After waking from cryptosleep, a humanoid will have [[Ailments#Cryptosleep Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
==Entering a Cryptosleep Casket==
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===Comparions to other caskets===
 +
There are three types of casket - regular, [[Ship cryptosleep casket|ship]] and [[Ancient cryptosleep casket|ancient]]. Regular caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn. Ancient caskets are similar to regular but are freely available on most maps in [[Ancient shrine]]s, requiring no investment, but they cannot be moved from where they are. This can make for inopportune positioning or require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies including occasionally the current inhabitants of the caskets. Ship caskets are more expensive and significantly require more reaseach (10,800 pts more) than regular caskets, and also require a Ship structural beam to attach to, increasing the cost signficiantly (though, up to 8 caskets can share the same beam). However, they can be placed anywhere the beam can also be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_01 text-center}}
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! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 +
|-
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| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Menus#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
 +
|-
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| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
 +
|-
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| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Menus#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
 +
|}
 +
</li><div>
  
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket".
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==Version History==
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* [[Version/0.8.657|0.8.657]] - Ancient cryptosleep shrines now generate on the map.
 +
* [[Version/0.9.722|0.9.722]] - Cryptosleep sickness added.
 +
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added
 +
* Sprite was updated in in A14
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* Sprite was updated again at some point.
  
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done by applying anesthesia followed by manually directing a colonist to carry them inside.
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<gallery>
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Ship cryptosleep casket south.png|Second Sprite
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</gallery>
  
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== See Also ==
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* [[Ship cryptosleep casket]]
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* [[Ancient cryptosleep casket]]
  
 +
<noinclude>
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 +
</noinclude>

Revision as of 05:50, 20 May 2021

Cryptosleep casket

Cryptosleep casket

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

Base Stats

Type
Misc
Market Value
710 Silver [Note]
HP
250
Flammability
50%
Rotatable
Yes

Building

Size
2 × 1
Placeable
Yes
Cover Effectiveness
50%

Creation

Skill Required
Construction 8
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Steel 180 + Uranium 5 + Component 4 + Advanced component 1

The cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation.

Acquistition

As a complicated piece of machinery, Cryptosleep caskets must be researched before it can be constructed. A cryptosleep casket requires Steel 180 steel, Uranium 5 uranium, Component 4 components, Advanced component 1 Advanced components, and a Construction skill of 8.

Analysis

During cryptosleep, the occupants biological functions are suspended and they will not age biologically, only chronologically. The pawns stats and status effects will similarly be frozen (this is not completely true; some effects, such as mood and social, do tick down while in cryptosleep) - their hunger will not decrease, any injuries won't progress and any drug doses will remain the same. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied.

To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". Alternatively, if the colonist is downed, another colonist can be ordered to carry the downed pawn to the casket.

Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done violently, by applying anesthesia followed by manually directing a colonist to carry them inside or if they have a brain implant Content added by the Royalty DLC, they can also be EMPed to cause Brain shock to quickly and cheaply down them.

When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.

Utility

This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of avoiding withdrawal-induced mental breaks in the event of drug shortages - this technique can be used to save the life of a Luciferium-user, or decrease total demand over time.

With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.

After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

Comparions to other caskets

There are three types of casket - regular, ship and ancient. Regular caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn. Ancient caskets are similar to regular but are freely available on most maps in Ancient shrines, requiring no investment, but they cannot be moved from where they are. This can make for inopportune positioning or require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies including occasionally the current inhabitants of the caskets. Ship caskets are more expensive and significantly require more reaseach (10,800 pts more) than regular caskets, and also require a Ship structural beam to attach to, increasing the cost signficiantly (though, up to 8 caskets can share the same beam). However, they can be placed anywhere the beam can also be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.

  • Casket Acquisition Placement Opening Resource Cost
    Cryptosleep casket Built Anywhere Can only be opened by a hauler, using the 'Open' designator Steel 180 + Uranium 5 + Component 4 + Advanced component 1
    Ship cryptosleep casket Built Must Connect to Ship Beam Colonist may eject self Steel 120 + Uranium 14 + Component 3 + Advanced component 3
    (+Steel 200 + Plasteel 40 + Component 3 + Advanced component 1
    per 8 caskets)
    Ancient cryptosleep casket Found in Ancient shrines Where found Can only be opened by a hauler, using the 'Open' designator None
  • Version History

    • 0.8.657 - Ancient cryptosleep shrines now generate on the map.
    • 0.9.722 - Cryptosleep sickness added.
    • 0.12.906 - ‘Open’ designator added
    • Sprite was updated in in A14
    • Sprite was updated again at some point.

    See Also