Corrupted obelisk

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Corrupted obelisk

Base Stats

Type
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INTRO TEXT

Acquisition

The corrupted obelisk can spawn in the map as a random anomaly event.

Summary

The Corrupt Obelisk also referred to as "the Duplicator" has a chance to spawn at any point after activating the Void monolith.

You have 2 initial options when you encounter the Obelisk in your world, study, suppress. (auto-suppress is not on by default it can be activated by clicking the obelisk and setting the hand on the activity meter to a green check.)

When a Corrupt Obelisk explodes, it will cause hostile duplicates to spawn all around your colonists. failure to suppress before the obelisk before it reaches 100% or Attacking it will cause the obelisk to explode

When a colonist interacts with the obelisk (studying/suppressing) there is a chance a duplicate of the colonist will be created. the two colonists are indistinguishable. (the higher the activity, the higher the chance.)

after 10 Anomaly research at the obelisk a duplication button will appear. (30 day cooldown)

When the corrupted obelisk is triggered a duplicate is made of the interactor with one of the following conditions:

  • Hostile Duplicate:
The duplicate is hostile and will immediately attack. The Stronger your colonist the stronger your foe.
Can be Captured and recruited!
 
  • Multiple Organ Decay:
Has decayed organs that need to be replaced.
Known Cure: REPLACE ORGANS
 
  • Lower Consciousness:
Both the original and the duplicate suffer from lowered consciousness, Gets worse over the course of a few days.
Known Cure: Terminate one of the two.
 
  • Crumbling Mind: Will Begin losing all their skills and have a locked consciousness of 60%, After 2-3 days becomes permanent and incurable.
Known Cure: Healer mech Serum

Analysis

ANALYSIS TEXT

Version history

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