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− | A '''corpse''' is the | + | {{Rewrite|reason=Cleanup, utility, linking, and general content.}} |
+ | A '''corpse''' is the dead body of a [[human]], [[animal]] or [[mechanoid]]. | ||
− | + | Organic corpses begin in a fresh state, but will eventually rot after some time.{{Check Tag|What time?}} All corpses, mechanoid or organic, will also [[Deterioration|deteriorate]] as normal items. | |
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− | + | Organic corpses can be butchered, buried, or burnt depending on need. Those that rot completely will leave distinctive skeletons in their place. Fresh corpses can also be consumed raw, even by humans. Any human that consumes a corpse will suffer negative [[thoughts]], however a human with the Cannibal [[traits|trait]] will have this offset by a positive thought, [[thoughts|Raw cannibalism]]. | |
− | + | Mechanoid corpses can be smashed or shredded for a small return in resources, or burnt. | |
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− | + | Corpses produce negative [[beauty]], and pawns will suffer negative thoughts on seeing human corpses, with worse debuffs inlficted if the corpses are rotten. Pawns with the [[Traits#Bloodlust|Bloodlust]], [[Traits#Cannibal|Cannibal]] or [[Traits#Psychopath|Psychopath]], or those with an [[ideoligion]]{{IdeologyIcon}} with the "Corpses: Don't Care" Precept, are immune to these debuffs. | |
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== Disposal == | == Disposal == | ||
− | + | Corpses can be disposed in three ways: Butchering, Burying, and Burning. Generally, burning with incendiary weapons is the best way to dispose of human and rotten corpses, and butchering is the best way of disposing of animal corpses. Butchering can also be alternatively used for disposing of human corpses, but gives a negative moodlet. | |
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− | + | === Butchering === | |
+ | Corpses can be butchered at a [[butcher spot]] or [[butcher table]] by a pawn assigned to [[Menus#Cook|cooking]]. | ||
− | + | Butchered corpses produce meat and [[leather]]. | |
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− | + | Butchering a human corpse places a negative [[Thoughts#We butchered humanlike|We butchered humanlike]] thought over the entire colony, and the butcherer will also suffer a [[Thoughts#I butchered humanlike|I butchered humanlike]] thought. Pawns with the [[Traits#Bloodlust|Bloodlust]], [[Traits#Cannibal|Cannibal]] or [[Traits#Psychopath|Psychopath]], or those with an [[ideoligion]]{{IdeologyIcon}} with any of the positive Cannibalism precepts, are immune to these debuffs. See [[Human resources]] for details. | |
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=== Burying === | === Burying === | ||
− | + | Human corpses can be buried in a [[grave]] or [[sarcophagus]]. Corpses can be [[hauling|hauled]] to finished resting places after construction. | |
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− | === | + | === Burning === |
− | Corpses can be burnt in an [[electric crematorium]] | + | Corpses can be burnt in an [[electric crematorium]]. |
− | + | A cheaper way of burning corpses is to use weapons that produce fire, such as [[molotov cocktail]]s or [[incendiary launcher]]s. These can be manually-targeted at corpses to set them on fire. A walled-off corpse [[Stockpile zone|stockpile]] can dispose of multiple corpses at once. If the temperature outside is low, one can build a small fireproof room somewhere inside and burn unwanted corpses or tainted apparel there to create some heat in addition to corpse disposal. The door can be left open for faster heat transfer, but make sure that no one is allowed to enter and that there is nothing flammable close to it. A colonist with the appropriate trait (e.g. [[psychopath]], [[bloodlust]]) should handle human corpses to avoid negative mood effects. | |
[[Category: Game mechanics]] | [[Category: Game mechanics]] |