Difference between revisions of "Coronet"

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When worn by a [[slave]],{{IdeologyIcon}} coronets increases the rate that [[suppression]] is lost by 20% per day. This stacks additively with all other forms of suppression loss rate offsets.
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When worn by a [[slave]],{{IdeologyIcon}} a coronet increases the rate that [[suppression]] is lost by 20% per day. This stacks additively with all other forms of suppression loss rate offsets.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 15:16, 15 August 2022

Coronet

Coronet

A tiny crown-like piece of headwear made of metal.

Base Stats

Type
GearClothing
Mass
0.7 kg
HP
80

Apparel

Insulation Factor - Cold
0.0×
Insulation Factor - Heat
0.0×
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Coverage
Head, Left Ear, Right Ear
Layer
Headgear

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Royal apparel
Work To Make
8,000 ticks (2.22 mins)
Stuff Tags
Metallic
Resources to make
Stuff 50
Technical
thingCategories
HeadgearNoble
tags
Royal, RoyalTier5


The Coronet is a clothing item added in the Royalty DLC. It provides a +20% increase to Social Impact, and meets the headwear requirements of nobles of Baron and Count rank.

Acquisition

As a complicated garment, Coronets require Royal Apparel in order to be crafted, however they can only be made at Fueled smithy or Electric smithy which require Smithing to be constructed. A Coronet requires 50 of any metal and 8,000 ticks (2.22 mins) of work.

Coronets can also be purchased or found on nobles.

Summary

Coronets offers a 20% increase to Social Impact. Nota bene: Social impact predominately affects the Opinion bonuses and maluses pawn interactions can create, the success chance of SpeechesContent added by the Royalty DLC and some ritualsContent added by the Ideology DLC. It does NOT affect trade prices as that is instead dependent on Trade Price Improvement, nor does it affect prisoner recruitment, beyond slightly hastening how quickly the prisoners like the warden, as that is instead dependent on Negotiation Ability.

To consider themselves properly dressed and avoid a -4 "Want <TITLE>-specific apparel" moodlet, nobles of Baron and Count rank must wear a coronet or one of the following alternative pieces of headwear:

When worn by a slave,Content added by the Ideology DLC a coronet increases the rate that suppression is lost by 20% per day. This stacks additively with all other forms of suppression loss rate offsets.

Analysis

Coronets are a luxurious headgear that offers a significant boost to social impact of +20%, but provides no armor or insulation. Although the social impact bonus is larger than that of the Bowler hat, this bonus is also met by the Top hat and Ladies hat which also provide some small amount of insulation and armor. As such they are only useful for meeting the needs of nobles that specifically require a coronet, and even the should be replaced by helmet options as soon as possible.

Material table

  • Material Sharp Blunt Heat Item HP Insulation - Cold Insulation - Heat Market Value
    Bioferrite Coronet 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 110 Silver
    Golden Coronet 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 5025 Silver
    Plasteel Coronet 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 515 Silver
    Silver Coronet 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 530 Silver
    Steel Coronet 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 124 Silver
    Uranium Coronet 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 355 Silver

    Assuming Normal quality, for the effect of other qualities, see Quality.