Difference between revisions of "Comfort"

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(Comfort page creation, at least now it exists..)
(better wording)
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Comfort is a statistic that influences characters moods.
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Comfort is a [[need]] that influences characters' moods.
  
Comfort is modified by the most recent interaction with [[Furniture]], and [[clothing]], and is dependent on the item's [[quality]]. The Comfort attribute which is listed in its information panel. This attribute is modified by the quality of the furniture (e.g. 120% of normal Comfort for a Superior dining chair) and material has no effect on the Comfort [[need]] which will replenish as long as they are interacting with the object.  
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Comfort is modified by the most recent interaction with [[Furniture]] and [[clothing]], and is dependent on the item's [[quality]]. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect on the Comfort.
  
  

Revision as of 19:22, 19 September 2016

Comfort is a need that influences characters' moods.

Comfort is modified by the most recent interaction with Furniture and clothing, and is dependent on the item's quality. It will replenish as long as the colonist is interacting with the object. The Comfort attribute is listed in the item's information panel, and is modified by the item's quality (e.g. 120% of normal Comfort for a Superior dining chair), while material has no effect on the Comfort.


Furniture

Main Article: Furniture

Every type of furniture has it's own comfort level and each material it's own amount of work to make. One strategy of increasing comfort is to deconstruct furniture of normal and below quality in order to rebuild into Good or higher quality with a skilled builder.