Editing Comfort

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The value of the ''comfort'' stat is governed by two facts:
 
The value of the ''comfort'' stat is governed by two facts:
# Comfort ''need'' falls rather slowly over time (about 5% per hour), but rises very quickly, to the currently effective ''comfort'' stat.
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# Comfort ''need'' falls rather slowly over time (about 5% per hour), but rises very quickly, to the currently effective ''comfort'' stat
# All ''comfort need'' levels between 10% and 60% are equally mood-neutral.
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# All ''comfort need'' levels between 10% and 60% are equally mood-neutral
  
 
This means that furniture with less than 0.6 ''comfort'' has hardly any effect.  Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear.  In actual games, this is both quite rare and not very impactful.  It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier.
 
This means that furniture with less than 0.6 ''comfort'' has hardly any effect.  Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear.  In actual games, this is both quite rare and not very impactful.  It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier.

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