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This means that furniture with less than 0.6 ''comfort'' has hardly any effect.  Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear.  In actual games, this is both quite rare and not very impactful.  It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier.
 
This means that furniture with less than 0.6 ''comfort'' has hardly any effect.  Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear.  In actual games, this is both quite rare and not very impactful.  It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier.
  
Especially [[stool]]s in front of workbenches are almost useless, because all they do is keep the ''comfort level'' at 50%.  However, a pawn who slept in a bed even of ''poor'' quality runs a rather low risk of dropping to 10% ''comfort level'' regardless if stools are used or not.  Do not bother crafting stools for workbenches, use dining chairs right away.  Stools still make sense for a cheap eating setup, because colonists can only eat from a table if they have a seat.
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Especially [[stool]]s in front of workbenches are almost useless, because all they do is keep the ''comfort level'' at 50%.  However, a pawn who slept in a bed even of ''poor'' quality runs a rather low risk of dropping to 10% ''comfort level'' regardless if stools are used or not.
  
 
In other cases, the ''comfort stat'' of furniture is impactful only if the furniture is used for non-trivial durations – this is mainly the case for all kinds of beds as well as work station chairs that are used intensively (eg. in front of research benches and certain crafting stations).
 
In other cases, the ''comfort stat'' of furniture is impactful only if the furniture is used for non-trivial durations – this is mainly the case for all kinds of beds as well as work station chairs that are used intensively (eg. in front of research benches and certain crafting stations).

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