Editing Comfort
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 102: | Line 102: | ||
This means that furniture with less than 0.6 ''comfort'' has hardly any effect. Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear. In actual games, this is both quite rare and not very impactful. It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier. | This means that furniture with less than 0.6 ''comfort'' has hardly any effect. Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear. In actual games, this is both quite rare and not very impactful. It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier. | ||
− | Especially [[stool]]s in front of workbenches are almost useless, because all they do is keep the ''comfort level'' at 50%. However, a pawn who slept in a bed even of ''poor'' quality runs a rather low risk of dropping to 10% ''comfort level'' regardless if stools are used or not | + | Especially [[stool]]s in front of workbenches are almost useless, because all they do is keep the ''comfort level'' at 50%. However, a pawn who slept in a bed even of ''poor'' quality runs a rather low risk of dropping to 10% ''comfort level'' regardless if stools are used or not. |
In other cases, the ''comfort stat'' of furniture is impactful only if the furniture is used for non-trivial durations – this is mainly the case for all kinds of beds as well as work station chairs that are used intensively (eg. in front of research benches and certain crafting stations). | In other cases, the ''comfort stat'' of furniture is impactful only if the furniture is used for non-trivial durations – this is mainly the case for all kinds of beds as well as work station chairs that are used intensively (eg. in front of research benches and certain crafting stations). |