Editing Comfort

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So long as the comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and fall is independent of the comfort stat of the furniture so long as it is remains above the need of the pawn. I.e. a chair with a comfort of 100% is not slower to fill the need than a chair with a comfort of 105%.  
 
So long as the comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and fall is independent of the comfort stat of the furniture so long as it is remains above the need of the pawn. I.e. a chair with a comfort of 100% is not slower to fill the need than a chair with a comfort of 105%.  
  
When the comfort stat is below their need, or is non-existent, it falls at a rate of 4% per hour
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When it the comfort stat is below their need, or is non-existent, it falls at a rate of 4% per hour
  
 
''Comfort'' levels of 60% or higher give increasingly beneficial mood thoughts, starting at "Comfortable {{+|6}}". A particularly low ''comfort'' level of less than 10% incurs the "Uncomfortable {{--|3}}" thought and mood penalty.  This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot.  It is, however, unrelated to the "Slept on ground {{--|4}}" negative mood effect which would also occur in this situation. The following thoughts are related to comfort:
 
''Comfort'' levels of 60% or higher give increasingly beneficial mood thoughts, starting at "Comfortable {{+|6}}". A particularly low ''comfort'' level of less than 10% incurs the "Uncomfortable {{--|3}}" thought and mood penalty.  This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot.  It is, however, unrelated to the "Slept on ground {{--|4}}" negative mood effect which would also occur in this situation. The following thoughts are related to comfort:

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