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The ''comfort need'' mechanic is similar to the "rest" and "beauty" mechanics: the ''comfort need bar'' of a pawn grows while they are using comfortable furniture, and slowly decays otherwise.
 
The ''comfort need'' mechanic is similar to the "rest" and "beauty" mechanics: the ''comfort need bar'' of a pawn grows while they are using comfortable furniture, and slowly decays otherwise.
  
The maximum level of the colonist ''comfort need'' that can be obtained depends on the ''comfort stat'' of the furniture item being used. The maximum possible ''comfort'' level is the ''comfort stat'' of the furniture item in percent, capped at 100%. E.g. a bed with ''comfort stat'' of 0.75 can raise the ''comfort need'' gauge to at most 75%.  When the comfortable situation ends, the ''need'' level will gradually revert back to 0%.
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The maximum level of the colonist ''comfort need'' can be obtained depends on the ''comfort stat'' of the furniture item being used. The maximum possible ''comfort'' level is the ''comfort stat'' of the furniture item in percent, capped at 100%. E.g. a bed with ''comfort stat'' of 0.75 can raise the ''comfort need'' gauge to at most 75%.  When the comfortable situation ends, the ''need'' level will gradually revert back to 0%.
  
 
So long as the comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and fall is independent of the comfort stat of the furniture so long as it is remains above the need of the pawn. I.e. a chair with a comfort of 100% is not slower to fill the need than a chair with a comfort of 105%.  
 
So long as the comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and fall is independent of the comfort stat of the furniture so long as it is remains above the need of the pawn. I.e. a chair with a comfort of 100% is not slower to fill the need than a chair with a comfort of 105%.  

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