Editing Colony Building Guide

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It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly.
 
It is not possible to make all places easily accessible, so you need to decide what spots are more important, and lay out the base accordingly.
  
The most important principle here is to '''not put the living quarters in the center of the base'''.  Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle, and during the breacher raid it's better to lose beds instead of fabrication benches.
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The most important principle here is to '''not put the living quarters in the center of the base'''.  Bedrooms should be at the edge of the colony: they are not needed during the day and will be an obstacle, and during the breacher raid it's better to lose beds instead of fabrication bench.
  
 
Also, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else...).  If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone.  This quickly leads to a cluttered base layout that is difficult to defend.
 
Also, it is difficult to plan ahead how many beds you will need, unless you make a hard commitment to limit the head count of your colony (and to kill or sell everybody else...).  If your living quarters have other buildings surrounding them, it becomes impossible to add more beds without creating an entirely new housing zone.  This quickly leads to a cluttered base layout that is difficult to defend.
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*Negative Mood modifiers unless walls and floors smoothed or replaced with traditional walls and floors
 
*Negative Mood modifiers unless walls and floors smoothed or replaced with traditional walls and floors
 
*Smoothing walls and floors takes a '''long''' time to complete
 
*Smoothing walls and floors takes a '''long''' time to complete
*Main Power sources like geothermal, solar panels, windmills and watermills (unless you have a river running through the mountain) must be left outside your base
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*Main Power sources like geothermal, solar panels, windmills and watermills must be left outside your base
 
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==== Special cases ====
 
==== Special cases ====
  
* "[[Ascetic]]" colonists want an unimpressive bedroom.  The best way to achieve this is to have no flooring or beauty items, and make the room smaller.  You should still provide end tables and dressers for them, because even ascetics like to sleep comfortably. A hardcore method could be to leave a desiccated animal corpse inside, dropping impressiveness by a huge amount.
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"Ascetic" colonists want an unimpressive bedroom.  The best way to achieve this is to have no flooring or beauty items, and make the room smaller.  You should still provide end tables and dressers for them, because even ascetics like to sleep comfortably. A hardcore method could be to leave a desiccated animal corpse inside, dropping impressiveness by a huge amount.
  
* "[[Greedy]]" colonists are initially harder to please, though as you expand and become richer providing impressive bedrooms should be no problem.
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"Greedy" colonists are initially harder to please, though as you expand and become richer providing impressive bedrooms should be no problem.
  
* "[[Jealous]]" colonists are the hardest to manage, especially if you have more than one. Using only standard bedrooms of equal quality is the best approach to eventually make everybody happy in this situation.
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"Jealous" colonists are the hardest to manage, especially if you have more than one. Using only standard bedrooms of equal quality is the best approach to eventually make everybody happy in this situation.
  
 
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After research you will unlock the [[deep drill]] and the [[ground-penetrating scanner]] for use.
 
After research you will unlock the [[deep drill]] and the [[ground-penetrating scanner]] for use.
  
It is not recommended to start deep drilling without scanning first as you will only mine stone chunks, no matter where you mine.
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It is not recommended to start deep drilling without an active scanner as you will only mine stone chunks, no matter where you mine.
  
 
Some deposits will be directly underneath your base. You can deconstruct or relocate buildings to give access to your drills. Be careful when you mine in colonists' bedrooms as they can easily disturb sleep. Turn off the mineral scanner when you aren't placing new drills, and beware that bugs can be attracted by the drills. Be prepared for the added chance of [[infestation]]s that can arise near the drill.
 
Some deposits will be directly underneath your base. You can deconstruct or relocate buildings to give access to your drills. Be careful when you mine in colonists' bedrooms as they can easily disturb sleep. Turn off the mineral scanner when you aren't placing new drills, and beware that bugs can be attracted by the drills. Be prepared for the added chance of [[infestation]]s that can arise near the drill.

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