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− | {{infobox main| | + | {{stub}}{{infobox main| |
| name = Cochlear implant | | name = Cochlear implant | ||
− | | image = Health item prosthetic.png | + | | image = Health item prosthetic.png|Cochlear implant |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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| description = An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf. | | description = An implant which replaces normal hearing. An external microphone transmits a sound signal to electrodes wrapped around the inner ear's auditory sensing nerves. The electrodes stimulate the nerves according to the sound, creating a sensation of hearing. It's not as good as a natural ear, but it's a lot better than being deaf. | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
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| techHediffsTags = Simple | | techHediffsTags = Simple | ||
}} | }} | ||
− | ''' | + | The '''cochlear implant''' is an ear replacement with 65% efficiency. Since the game gives a greater weighting on the more capable part when calculating [[hearing]], with it contributing to 75% of a pawn's hearing capability, installing a single cochlear implant reduces hearing by 9%, and a second reduces it by 26% to 65%. |
− | == Acquisition == | + | ==Acquisition== |
− | + | Crafting a cochlear implant requires [[Research#Prosthetics|Prosthetics]] to be researched and a crafting skill of 5. It is crafted at a [[machining table]] for {{icon|steel|20}} [[steel]] and {{icon|component|4}} [[component]]s. | |
− | + | It can also be purchased from traders or occasionally found installed on [[raiders]] | |
− | == | + | ==Analysis== |
− | + | The cochlear implant is a replacement for the ear, and can be used to removed the "Disfigured" [[social]] penalty a missing ear inflicts. Beyond the social life of the pawn, as Hearing is only used by [[Skills#Social|Social]] and [[Skills#Animals|Animals]], only pawns with those skill sets urgently need to have the Hearing loss remedied. Thus cochlear implants can be valuable to partially remedy the penalty to [[Trade Price Improvement]] or [[Tame Animal Chance]] after a pawn loses an ear, but eventually they should be replaced with [[Bionic ear]]s once practical. | |
− | + | There is also a niche use for [[Traits#Transhumanist|Transhumanist]] pawns - as the penalties only affects two work types, the majority of pawns will have no significant penalty from having the implant installed, even if they were healthy to begin with. Thus installing two cochlear implants can be an easy, cheap, and effective way to get way to give a permanent +7 [[mood]] buff to transhumanist even in the early game. | |
− | + | Cochlear implant require a [[Skills#Medical|Medical]] skill of 4 to install. | |
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{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
− | [[Category:Medical Item]] [[Category: | + | [[Category: Medical Item]] |
+ | [[Category: Body Part]] |