Editing Circadian half-cycler
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| techHediffsTags = Advanced, ImplantEmpireCommon | | techHediffsTags = Advanced, ImplantEmpireCommon | ||
}} | }} | ||
− | The ''' | + | The '''Circadian Half-Cycler''' gives a pawn that's been implanted with it the ability to never sleep again, at the cost |
== Acquisition == | == Acquisition == | ||
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=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | {{stub|section=1}} |
+ | Installing the part requires {{ticks|2500}} of work, 2x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. | ||
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of ?? quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
== Analysis == | == Analysis == | ||
− | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional | + | Assuming a colonist sleeps for 8 hours, this implant allows them to work an additional ⅓ of the day. The consciousness loss has a different effect on different work types: |
+ | *Menial, quality-less tasks like Plants, Cooking, Research, Hauling, or Cleaning are done slower, but the extra time easily makes up for it. | ||
+ | *Crafters, Artists, and Constructors will produce the same-[[quality]] items, so the extra time is a net positive. However, low-skill construction is more likely to fail. | ||
+ | *Social pawns and Animal handlers will perform worse, with more failed attempts and higher prices. As [[animal]]s and [[prisoner]]s sleep, while [[trade]] is inheriently limited, the half-cycler has little benefit. | ||
+ | *Similarly, Medical pawns will tend slower and with less quality. | ||
+ | *Combat or Hunting pawns will do less damage, will get injured more, and are slightly more likely to die by Consciousness loss. Additionally, their vulnerability to Brain Shock makes [[EMP]] harder to actually use. | ||
− | + | Putting the pawn on [[luciferium]] can partially make up for the consciousness loss, with the two combined resulting in only a 5% consciousness loss. | |
− | + | Not needing bedrooms can save plenty of space. However, an unfortunate side effect is with [[mood]]. No sleep will prevent Lovin' entirely, remove the moodlet from an impressive bedroom, and deprive a pawn of a bed's [[Comfort]] level. An [[armchair]] can provide comfort for crafter-type pawns, but all these mood-increasers are quite significant. Non-ascetic [[noble]]s still desire a bedroom that meets their needs. | |
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=== Comparison to reducing sleep === | === Comparison to reducing sleep === | ||
− | {{ | + | {{Rewrite|section=1|reason=Update comparisons from table on [[Rest]]}} |
− | + | A high quality [[royal bed]], improvements to [[metabolism]] and [[blood pumping]] such as [[bionic stomach]]s and [[bionic heart]]s, and of course the [[circadian assistant]] all affect a pawn's need for rest. | |
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− | + | A bionic stomach and heart increase the [[Rest Rate Multiplier]] to 111%, a legendary [[quality]] royal bed provides 168% [[rest effectiveness]], and the circadian assistant decreases [[rest fall rate]] by 20%. Thus, they can reduce the required sleep down to 43%. [[Luciferium]] further improves the rest rate multiplier to 126%, and the required sleep down to 38%. Thus, the circadian half-cycler gives the pawn approximately an 4-4.5 hours of working time compared to an optimum sleeping set up, at the expense of the consciousness penalty, the loss of impressive bedroom, comfort the loss and lovin' mood buffs. The effect of the consciousness loss means that a pawn with a half-cycler will work slower, losing work progress approximately equivalent to 2 hours compared to a regular pawn over the course of the day. | |
− | ===Comparison to Never Sleep{{ | + | ===Comparison to Never Sleep=== |
− | The '''never sleep''' [[gene]] will completely prevent sleep with no Consciousness loss. However, with a metabolic | + | {{Biotech|section=1}} |
+ | The '''never sleep''' [[gene]] will completely prevent sleep with no Consciousness loss. However, with a metabolic complexity of 6, it requires some negative genes in order to be used at all. | ||
− | Never sleep is not found in any | + | Never sleep is not found in any natural [[xenohuman]], so a [[genepack]] must be found - which isn't exactly common. Alternatively, you can start with the gene, which still comes at a massive cost to Metabolic Efficiency. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} | ||
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |