Difference between revisions of "Circadian assistant"

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== Summary ==
 
== Summary ==
 
{{stub|section=1|reason=Order of operations with sleep [[gene]]s.}}
 
{{stub|section=1|reason=Order of operations with sleep [[gene]]s.}}
An installed circadian assistant decreases [[Rest Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% or 25% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details.
+
An installed circadian assistant decreases [[Rest Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details.
  
 
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily.
 
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily.
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==Analysis==
 
==Analysis==
 +
The circadian assistant increases work hours without impacting Consciousness like the [[circadian-half cycler]]. Brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down a pawn in case of a [[mental break]].
  
 
===Sleep saved===
 
===Sleep saved===
In essence, the circadian assistant only has an effect ''while the pawn is awake''. Therefore, '''actual sleep saving will always be lower''' than expected values.  
+
In essence, the circadian assistant only has an effect ''while the pawn is awake''. Therefore, '''actual sleep saving will always be lower''' than expected values. For example, a baseline pawn in a normal [[bed]] would spend 18.19 hours awake per 7.56 hours sleeping. The assistant increases awake time to (18.19/0.8), or 22.74 hours awake, for the same sleep time.
 
 
For example, a baseline pawn in a normal [[bed]] would spend 18.19 hours awake per 7.56 hours sleeping. The assistant increases awake time to (18.19/0.8), or 22.74 hours awake, for the same sleep time.
 
  
 
Therefore:
 
Therefore:
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*With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr per 24 hour cycle.
 
*With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr per 24 hour cycle.
  
This means that the circadian assistant actually increases awake time by +4.44%, or about 1 hour per day, rather than the expected +20% or +25%. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the amount of time savings of the circadian assistant.
+
This means that the circadian assistant actually increases awake time by +4.44%, or about 1 hour per day, rather than the expected +20% or +25%. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the relative time savings of the circadian assistant.-For example, a [[quick sleeper]] with a circadian assistant would end up saving about 0.853 hours per 24 hours.
  
 
== Notes ==
 
== Notes ==

Revision as of 15:37, 1 January 2023

Circadian assistant

Circadian assistant

An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.

Base Stats

Type
Medical ItemsBody Parts
Tech Level
Spacer
Market Value
1030 Silver
Mass
4 kg
HP
50
Flammability
100%

Creation

Crafted At
Fabrication bench
Required Research
Circadian influenceTechprint
Skill Required
Crafting 8
Work To Make
26,000 ticks (7.22 mins)
Resources to make
Plasteel 15 + Advanced component 4
Technical
thingSetMakerTags
RewardStandardLowFreq
techHediffsTags
Advanced, ImplantEmpireCommon
tradeTags
Bionic, ImplantEmpireCommon


The Circadian Assistant decreases the amount of sleep required by a pawn.

Acquisition

Circadian assistants can be crafted at a Fabrication bench once the Circadian influence research project has been completed. The required techprint can be obtained either by trade or completing quests for the Empire. They require Plasteel 15 Plasteel, Advanced component 4 Advanced components, 26,000 ticks (7.22 mins) of work, and a Crafting skill of 8.

Pawns from ancient shrines may have this implant installed.

Summary

An installed circadian assistant decreases Rest Fall Rate by −20%. This does not equal 20% less sleep. See Sleep Saved for the exact details.

When a pawn with this implant is shocked with EMP, they will receive brain shock, knocking them unconscious temporarily.

Installation

Installing the part requires 2,500 ticks (41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5.

Removing the part requires 2,500 ticks (41.67 secs) of work, 1x medicine of herbal quality or better, and a Medical skill of 5.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The circadian assistant increases work hours without impacting Consciousness like the circadian-half cycler. Brain shock makes using EMP against mechs more difficult, but gives a way to safely down a pawn in case of a mental break.

Sleep saved

In essence, the circadian assistant only has an effect while the pawn is awake. Therefore, actual sleep saving will always be lower than expected values. For example, a baseline pawn in a normal bed would spend 18.19 hours awake per 7.56 hours sleeping. The assistant increases awake time to (18.19/0.8), or 22.74 hours awake, for the same sleep time.

Therefore:

  • A baseline pawn spends (18.19 hr awake) / (7.56 + 18.19 hr total) = 70.6% of a day awake. Equal to 16.95 hr per 24 hour cycle.
  • With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr per 24 hour cycle.

This means that the circadian assistant actually increases awake time by +4.44%, or about 1 hour per day, rather than the expected +20% or +25%. Increasing Rest Effectiveness or Rest Rate Multiplier will actually lower the relative time savings of the circadian assistant.-For example, a quick sleeper with a circadian assistant would end up saving about 0.853 hours per 24 hours.

Notes

Despite its description, it does nothing to mitigate toxic buildup.