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− | {{Royalty}} | + | {{Royalty}}{{infobox main| |
− | {{ | ||
| name = Circadian assistant | | name = Circadian assistant | ||
− | | image = Health item bionic.png | + | | image = Health item bionic.png|Circadian assistant |
| type = Medical Items | | type = Medical Items | ||
| type2 = Body Parts | | type2 = Body Parts | ||
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== Summary == | == Summary == | ||
− | An installed circadian assistant decreases [[ | + | {{stub|section=1|reason=Order of operations with sleep [[gene]]s.}} |
+ | An installed circadian assistant decreases [[Rest Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details. | ||
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily. | When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily. | ||
=== Installation === | === Installation === | ||
− | Installing the part requires {{ | + | Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | Removing the part requires {{ | + | Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5. |
− | If the operation fails, the part | + | If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed. |
− | == Analysis == | + | ==Analysis== |
The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]]. | The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]]. | ||
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Alternatively, you could say that the circadian assistant increases awake time by {{Good|x106.3%}}. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the time savings of this implant. For example, a [[quick sleeper]] installing a circadian assistant would end up increasing awake time by {{Good|x104.5%}}, saving about 0.853 hours per 24-hour day compared to quick sleeper on its own. | Alternatively, you could say that the circadian assistant increases awake time by {{Good|x106.3%}}. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the time savings of this implant. For example, a [[quick sleeper]] installing a circadian assistant would end up increasing awake time by {{Good|x104.5%}}, saving about 0.853 hours per 24-hour day compared to quick sleeper on its own. | ||
− | === Comparison to other bionics === | + | ===Comparison to other bionics=== |
With a rough baseline of actual sleep saved calculated above, it is possible to compare the ciradian assistant to other bionics. | With a rough baseline of actual sleep saved calculated above, it is possible to compare the ciradian assistant to other bionics. | ||
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== Notes == | == Notes == | ||
+ | |||
Despite its description, it does nothing to mitigate toxic buildup. | Despite its description, it does nothing to mitigate toxic buildup. | ||
− | {{ | + | {{nav|body parts|wide}} |
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] | [[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]] |