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{{Royalty}}
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{{Royalty}}{{infobox main|
{{Infobox main
 
 
| name = Circadian assistant
 
| name = Circadian assistant
| image = Health item bionic.png
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| image = Health item bionic.png|Circadian assistant
 
| type = Medical Items
 
| type = Medical Items
 
| type2 = Body Parts
 
| type2 = Body Parts
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== Summary ==
 
== Summary ==
An installed circadian assistant decreases [[Sleep Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details. This modifier is applied ''before'' [[gene]]s and [[drug]]s, so in most situations it is equivalent to a simple {{Good|×80%}} factor.
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{{stub|section=1|reason=Order of operations with sleep [[gene]]s.}}
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An installed circadian assistant decreases [[Rest Fall Rate]] by {{Good|-20%}}. This does ''not'' equal 20% less sleep. See [[#Sleep saved|Sleep Saved]] for the exact details.
  
 
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily.
 
When a pawn with this implant is shocked with [[EMP]], they will receive [[brain shock]], knocking them unconscious temporarily.
  
 
=== Installation ===
 
=== Installation ===
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Installing the part requires {{ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
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Removing the part requires {{ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.
  
If the operation fails, the part will be destroyed.
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If the operation fails, the part has a chance{{Check Tag|What Chance?}} to be destroyed.
  
== Analysis ==
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==Analysis==
 
The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]].  
 
The circadian assistant increases work hours without impacting Consciousness like the [[Circadian half-cycler|half-cycler]]. However, this implant is virtually always worse for productivity than either a [[bionic arm]] or [[bionic leg]], depending on the type of work the colonist focuses on. The brain shock makes using [[EMP]] against [[mech]]s more difficult, but gives a way to safely down the pawn in case of a [[mental break]] or [[prison break]].  
  
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* With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr awake per 24 hour cycle, or 5.99 hours sleeping.
 
* With the circadian assistant, this becomes (22.74 hr awake) / (7.56 + 22.74 hr total) = 75.04% of a day awake. Equal to 18.01 hr awake per 24 hour cycle, or 5.99 hours sleeping.
  
This means that, in a normal bed, the circadian assistant actually reduces sleep time by roughly {{---|15%}}, or about 1.06 hours per day, rather than the expected -20%.
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This means that, in a normal bed, the circadian assistant will actually increase awake time by {{Good|x106.3%}}, or about 1.06 hours per day - rather than the expected +20% or +25%. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the relative time savings of the circadian assistant. For example, a [[quick sleeper]] installing a circadian assistant would end up increasing awake time by {{Good|x104.5%}}, saving about 0.853 hours per 24-hour day compared to quick sleeper on its own.
  
Alternatively, you could say that the circadian assistant increases awake time by {{Good|x106.3%}}. Increasing [[Rest Effectiveness]] or [[Rest Rate Multiplier]] will actually lower the time savings of this implant. For example, a [[quick sleeper]] installing a circadian assistant would end up increasing awake time by {{Good|x104.5%}}, saving about 0.853 hours per 24-hour day compared to quick sleeper on its own.
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For comparison, [[bionic arm]]s and [[bionic leg]]s increase [[Manipulation]] or [[Moving]] by +12.5%, per part, which increase work speed / travel time by that amount. While "awake time" would increase both time working and travel time, the other parts are more specialized and thus are generally better at increasing a specific work's speed. In addition, both bionic arms and legs have ''some'' functional benefit in combat. Rest does ''not'' impact combat until 0% rest, where exhausted pawns will collapse on the ground.  
  
=== Comparison to other bionics ===
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If 2 bionic arms and/or 2 legs have already been installed, then the assistant offers a decent functional benefit. [[Bionic heart]]s offer {{Good|x105%}} Moving and an approximate 0.3 hour per day sleep reduction, so the circadian assistant would be better for work.
With a rough baseline of actual sleep saved calculated above, it is possible to compare the ciradian assistant to other bionics.
 
  
[[Bionic arm]]s and [[bionic leg]]s increase [[Manipulation]] or [[Moving]] by +12.5%, per part, which increase work speed / travel speed by that amount. While "awake time" would increase both time working and travel time, the other parts are more specialized and thus are generally better at increasing a specific work's speed. In addition, both bionic arms and legs have ''some'' functional benefit in combat. Rest does ''not'' impact combat until 0% rest, where exhausted pawns will collapse on the ground.
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== Notes ==
  
If 2 bionic arms and/or 2 legs have already been installed, then the assistant offers a decent functional benefit. [[Bionic heart]]s offer {{Good|x105%}} Moving and an approximate 0.3 hour per day sleep reduction, so the circadian assistant would be better for work. However, it still confers an EMP weakness.
 
 
== Notes ==
 
 
Despite its description, it does nothing to mitigate toxic buildup.
 
Despite its description, it does nothing to mitigate toxic buildup.
  
{{Nav|body parts|wide}}
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{{nav|body parts|wide}}
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]
 
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]

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